In this video, we're going to be looking at the Billowy Smoke Tool in the Pyro FX shelf set. We start off by turning our flattened sphere into a smoke emission source object, put down a rigid body ground plane so the smoke can interact with a ground floor, and then use the Billowy Smoke tool. After that, we tweak a few things like enabling Empty Interior of our Fluid Source, making sure our smoke doesn't get clipped by the container as the smoke rapidly rises by increasing the Padding amount in the Bounds tab, putting in some lights on our smoke, and changing the Density scale under Guides tab, and Division Size to get a better representation of the smoke sim in our viewport.
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