Refrigerator Game asset Modeling Texturing Timelapse






 I decided to switch to Houdini for my Poly Modeling workflow to create assets. Here's a time lapse of a project I recently modeled in Houdini, textured in Substance Painter. I like the Modeling tools in Houdini and also the Non-Destructive Workflow even for a not 100% procedural modeling.

COMMENTS

  • Anonymous 5 years, 3 months ago  | 

    looks Great, having a background in blender I decided to take up Houdini recently. Love the package.

    Notice you use topoBuild instead of curve. Most tutorials I've done so far use curves so now I'm inspired to try something different.
    Asset looks good, keep up the good work Omar

    Cheers Harold

    • OmarBassam 5 years, 3 months ago  | 

      I am glad you liked it, Harold.
      I have been using Blender too as well as C4D. The topobuild is indeed a very powerful tool not just for retopology.
      Houdini actually has very powerful tools even for a traditional polymodeling workflow.

  • OneBigTree 5 years, 3 months ago  | 

    Funny that most houdini modelling videos are sped up. makes it look really fast.....

    • OmarBassam 5 years, 2 months ago  | 

      You're totally right :).
      I just thought that since the video was not narrated, it would be just too boring to watch.

      • Camilla777 5 years, 2 months ago  | 

        totally agree !

  • michalziulek 5 years, 2 months ago  | 

    May I ask why topobuild and not polydraw? Thanks!

    • OmarBassam 5 years, 2 months ago  | 

      Topobuild and Polydraw are basically the same thing. You can diffenitely both either to achieve the same results. They both even hame the same node icon.
      In fact a lot of nodes in Houdini are just presets of the same node. For example "clip" and "knife" are exactly the same node but with different default settings for each node. same goes for all the boolean nodes.

  • mmc 5 years, 2 months ago  | 

    I think it would be very helpful to publish the .hip file. I think examples of this type of modelling workflow is very useful - and I am sorry to sound negative - but a timelapse is just a gimik. I am going to try to slow it down as far a youtube allows to see if it is possible to rebuild the network that way.

    • OmarBassam 5 years, 2 months ago  | 

      Thanks mmc, this is just my first tutorial. if there's a demand for it, I might put the realtime video as well as the hip file on my gumroad or patreon.

  • mmc 5 years, 2 months ago  | 

    Cool.

  • 22curious 5 years, 2 months ago  | 

    Nice deco fridge Omar. Maybe you'd consider offering the fridge exterior hip file for free, and do a part 2 tut refining your model with a lit interior, an openable door and drawers, (and the light going out when the door is closed to conserve energy)…and offer that on gumroad or patreon? Thanks!

    • OmarBassam 5 years, 2 months ago  | 

      Thank you. That is a great idea. I'm doing a plan for a patreon or gumroad page soon.

  • eyeclick 5 years, 2 months ago  | 

    This would be very worthwhile purchase to learn from on Gumroad.

    • eyeclick 5 years, 2 months ago  | 

      Especially considering that it includes the UVing process, then to Substance & Unreal. For a beginner like me, this would be fantastic.

      • OmarBassam 5 years, 2 months ago  | 

        Thanks eyeclick. Will arrange it soon.

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