In this video we'll go through how to create a material network in Redshift 3 to render a mountain using resources from the United States Geological Survey (USGS). Micropoly displacement is used to create the mountain at render time from a 16bit grayscale heightmap to provide smooth gradations.
COMMENTS
DGinz001 3 years, 8 months ago |
It looks like the video is missing. Is it just me?
Max_Steven 3 years, 8 months ago |
Nope it's definitely missing
Glenn Butler 3 years, 8 months ago |
Definitely missing.
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