RENDERING AND COMPOSITING - THE LAMP PROJECT 3
Welcome to The Lamp Project
in this project we’ll take an idea from beginning to end all inside Houdini.
You can BUY IT TODAY! ► https://www.mixtrn.com/rendering-and-compositing-the-lamp-project-3
Lamp Project Chapter 1 ►https://www.mixtrn.com/poly-modeling-the-lamp-project-1
Lamp Project Chapter 2 ► https://www.mixtrn.com/uvs-and-shading-the-lamp-project-2
In this third and final chapter for our Lamp Project, we’ll finish, shading the project for both Redshift Renderer and Mantra, we’ll create one smart shader that will help us make all the shaders really quick, as quick as just copying the shader node.
Then we’ll setup AOVs and do the composition to get our final image.
Everything you’ll search here will help you create final images from scratch, so you can go from idea to final, which is a great feature to have as an artist.thank you
COMMENTS
dddmod___ 6 years ago |
Where did this function disappear to jump into the material? In Houdini 17 I don't see it http://take.ms/X8493
varomix 6 years ago |
I have no idea, I've never used that before :)
dddmod___ 6 years ago |
Can I ask you one more question? Do you work with the skin? What do I need to do to enter the weights drawing mode? I thought that it is enough to allocate the node "capturecorrect" But it doesn't work - http://take.ms/8MFkD
Maybe you know нow can I do that?
varomix 6 years ago |
that is done by clicking the edit capture weights button, select the main object node, that should take you to the right place
dddmod___ 6 years ago |
I absolutely do not understand how it works )-: http://take.ms/JQZsO
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