Welcome to part two of our latest mini series! Today we’re teaching you about reversing vertex order vs reversing normals, and how we apply it for surface shading.
Riddle me this: you reverse the vertex order and your primitive flips, but you reverse the normal vector and the primitive’s direction stays put. What’s that about? Building on what we learnt last week, we’ll explain how these two concepts work and differ, and why reversing the vertex order is the only option for surface shading.
This is just a sneak peek of our super detailed Geometry Essentials 02 course. Head to Hipflask to supercharge your Houdini skills today!
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