S03 QUICK START IN HOUDINI - P2 - DYNAMIC CONTEXT
Welcome to Section 03, Quick Start in Houdini. In this section, we are going to learn the general workflow to produce a final shot. We are going to create a shot, in which a raspberry flies into a stream of milk, from start to finish.
In Part 2, Dynamic Context, we are going to set up a Flip Fluid Simulation, then we are going to animate a raspberry and import it as a collision object, and finally, we are going to convert the simulation data into a geometry surface.
S03 E04 - Quick Start in Houdini - Creating the Fluid Simulation
00:19 Creating the Simulation
05:53 Slow Motion Effect
S03 E05 - Quick Start in Houdini - Setting Up the Collision
00:19 Importing the Raspberry
04:30 Animating the Raspberry
S03 E06 - Quick Start in Houdini - Viscosity and Surface Tension
00:19 Basic Concepts
01:12 Adding Viscosity
02:29 Adding Surface Tension
02:59 Flipbook
S03 E07 - Quick Start in Houdini - Particle Fluid Surface
00:19 Importing the Simulation Data
03:45 Writing to Disk the Simulation Data
05:40 VDB Tools
09:11 Particle Fluid Surface
12:40 Reseeding Particles
14:28 Writing Fluid Particles and Mesh
COMMENTS
Please log in to leave a comment.