S03 QUICK START IN HOUDINI - P3 - MATERIAL CONTEXT
Welcome to Section 03, Quick Start in Houdini. In this section, we are going to learn the general workflow to produce a final shot. We are going to create a shot, in which a raspberry flies into a stream of milk, from start to finish.
In Part 3, Material Context, we are going to set up the scene with a camera and lights. Then we are going to create and configure materials for the objects in the scene. In the process, we will be reviewing the most important material parameters.
S03 E08 - Quick Start in Houdini - Camera and Lights
00:19 Intro
01:42 Camera
03:38 Lights
S03 E09 - Quick Start in Houdini - Creating and Assigning Materials
00:19 Creating and Assigning Materials
04:37 Map Coordinates (UV's) and Map Textures
08:56 Mantra Render Node
13:25 Background Geometry
S03 E10 - Quick Start in Houdini - Material Parameters
00:19 Base Color and Roughness
04:00 Metallic
05:08 Transparency
07:43 Subsurface Scattering
10:44 Emission
11:42 Milk Shader
14:20 Raspberry Shader
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