Want to create your own fake commercial from start to finish? Check out this full course from Tim Van Helsdingen, which shows you the process in taking an idea to a rendered sequence! You will render with Karma and composite all your passes in Fusion. The format of this series is akin to a workshop, as you see all the steps (and troubleshooting) in realtime, and Tim shows every step along the way, to layering all the small details in the end for a juicy finish. It's a long one, so - pace yourself!
The various tools that will be covered in this video tutorial series. Fluids will be done using new Vellum Fluids, which will interact with softbody leaves and rigid limes and ice pieces. Textures will be acquired either by using scanned assets, but also we will see how to make our own scanned leaf and extract a texture from it, as well as doing shader building. Scene assembly, lighting, lookdev and rendering will be in LOPs, rendering out in Karma. Compositing is outside of Houdini, so feel free to use your compositor of choice.
COMMENTS
Nassos123 2 years, 8 months ago |
files seem to be missing from the /ASSETS/ABC/ folder of the uncompressed 02_PROJECT_END.zip
could you please check it
Tim van Helsdingen 2 years, 8 months ago |
Could you let me know which files you are missing exactly?… I didn’t supply the cashes as those would be too big, so if that’s the thing that’s missing, just run the sims yourself to generate them.
GoatGravy 1 year, 10 months ago |
I can find the shotsetup asset
GoatGravy 1 year, 10 months ago |
nevermind i found it for sale, it cool but u could have just lead with that
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