Introducing how to bake simulated deformation with Solver by Soft method(Constant Topology) instead Fluid method for better Game development(represent result in UE4). 

Keeping geometry's topology in the Game project is important in sometimes, it is not only allow you to use UV mapped textures but also could have better deformation interpolation which could reduce the memory cost.

COMMENTS

  • JingCi 3 years, 5 months ago  | 

    Great tutorial, never thought can use solver to do the transform from original mesh to deformed. Awesome!

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