In the online docs, you will find a series of tutorials which go through a typical production pipeline using the Solaris LOP context in Houdini. Most large studios have a pipeline that tries to non-destructively layer accumulated changes from contributing departments to create a final result. These lessons show you how to create that using Solaris and USD (Univeral Scene Description) which is built into the architecture of LOPS.
Congratulations! You have built your first USD asset and are ready to move on to the next tutorial!
Continuing from the previous tutorial, we will assemble some assets into a bigger asset. This is a miniature version of one of the early stages of a production pipeline, asset creation.
We will layout some assets in a scene, acting at the "sequence" level. This is a miniature version of one of the stages of a production pipeline, layout.
Using the previously-created sequence layout, we will layout some assets in a scene, acting at the "shot" level. This is a miniature version of one of the stages of a production pipeline, layout.
Using one of the previously-created shot layouts, we will create some FX elements which will replace some static elements. This is a miniature version of one of the stages of a production pipeline, FX.
At the end of our pipeline, we are going to be lighting the accumulated contributions of all of the upstream departments. This is a miniature version of one of the stages of a production pipeline, Lighting.
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