Create a nice and thick mudsplash in Unreal Engine 4, using a FLIP tank in Houdini. Literally go from an empty scene, set up your FLIP tank, throw a rock down (it's really just a deformed sphere) and then reduce it to the barebones shape and export that single frame of geo into unreal. After that, load it into UE4, apply material on it and then using a particle system, bring in the splash mesh and tweak it till it looks good! Now that you have the setup for this, you can freely and easily make multiple versions of the splash for your game by making some tweaks in Houdini.
You can download the scene files used in this video here! It includes the *.hip file, *.fbx mesh, and UE4 project files.
Software Builds Used
Houdini 16.504.20
Unreal Engine 4.14
COMMENTS
Thunderbeast 7 years, 7 months ago |
Really, nice tutorial. Easy to follow, fun too :D
Keep it up!
Partikel 7 years, 7 months ago |
Thanks! I'm glad you liked it!
karela 7 years, 7 months ago |
This was an amazing tutorial. Really like your tutorial teaching style. Thank you.
art3mis 7 years, 7 months ago |
Now waiting for Unity3d version. (hint)
Partikel 7 years, 7 months ago |
Hmm... That's not impossible. :)
broomy 7 years, 7 months ago |
the most epic opening to any training ever!
Rayn Ju 7 years, 7 months ago |
What a nice tutorial!! thanks!! :)
I watched your vimeo channel a few weeks ago and I was really impressed and try to following your volume to mesh work flow.
But I don`t know how to make cloud material in UE4.
So if you do not mind, can you give some hint how to make it?
Partikel 7 years, 7 months ago |
There might be something in the works... ;)
joeyaj 7 years, 5 months ago |
So fantastic tutorial~~and thanks your share~
vmora 7 years, 1 month ago |
This was a great tut! Thanks!
Any chance you could make a tut on how to create that awesome grass in UE4?
Partikel 7 years, 1 month ago |
Thanks!
The grass is from the Open World Demo Collection assets by Epic. The Kite demo.
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