This is an HDA to generate detailed cylindrical pieces. Can be useful to generate gears , bolts or details for sci-fi assets.
Basically is a nested boolean system which iterates over itself. Starting from a basic cylinder. There are three ways to add detail. First is a cylinder which is useful to generate pivots or a central hole. Second is a circular array of boxes or a circular curve and third is a ray node projecting points over the mesh and copy cylinders there ( useful to attach bolts, screws or make small holes).
Dive inside the network to see how simple it is and how complex can the results be. Check the type properties too, maybe the most interesting part is how too manage dynamic parameters tabs.
Please take a look and test the tool. Would be nice have your feedback and ideas for improvements.
COMMENTS
howiem 4 years, 10 months ago |
Nice! Handy HDA to have. Thanks!
Josich 4 years, 10 months ago |
You welcome howiem I'm happy to know it can be useful. Thanks for comment.
msmahesh 4 years, 10 months ago |
Awesome!! Thanks for the HDA.
Josich 4 years, 10 months ago |
You welcome.
Midphase 4 years, 10 months ago |
You should submit this to be included in the SideFX Labs tools....it seems like a great fit!
Josich 4 years, 10 months ago |
Thanks Midphase sounds interesting . I will think about it.
oujin135 4 years, 6 months ago |
很棒
Josich 4 years, 6 months ago |
Thanks
antonov_ivan 2 years, 10 months ago |
awesome
Josich 2 years, 10 months ago |
Thanks Ivan
Hugo Depping 1 year, 9 months ago |
Awesome, I really like the UI for adding new elements. Thanks!
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