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This tutorial provides a creation process of a Houdini Digital Asset designed for texture compositing and packing, aimed at simplifying the process of generating new texture sets from existing ones. The HDA allows users to point to a directory containing source textures, specify output locations, and define the types of textures to create, such as base color, normal maps, and ORM (Occlusion, Roughness, Metallic) textures.


Covered topics include:

How to create digital asset with future expandability in mind.

Creation of python module and writing of python code.

TOP and COP network creation.

Creation of user-friendly and dynamic user interface.


What you get:

Complete open .hdalc file with documentation.

3.5h of video tutorial.

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Files:

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