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This tutorial series covers everything that you will likely ever need, to understanding how to create terrains in Houdini. Starting from foundation layer of HF nodes and their functions, to using generated masks to create textures in COPs, to scattering geometry using said-masks, to applying and rendering them in a LOPnet with Karma. Listen to the soothing voice of Nikola Damjanov as he takes you along on his multi-chapter video guide and shows you how he creates terrains in Houdini!
How you choose to navigate this tutorial series depends entirely on you. You can choose to watch it all in one continuous go. Or you may choose to skip to the ice, fiery or dusty biome and see how that specific terrain was created.
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COMMENTS
Evgeniy Kovalenkov 2 years, 11 months ago |
Awesome!!!
zhangpengvfx 2 years, 10 months ago |
niece ,have the projectfiles?
Shiv Dholakia 2 years, 9 months ago |
project files please?
Caue Rodrigues 2 years, 3 months ago |
Hello Nikola!
Amazing tutorial! Congrats.
I´m facing this issue after add textures to my terrain, looks like it´s applied just in a part based on height, IDK.
http://prntscr.com/V1rcEp5hYWMl
Thx!
jkazulyblanco 2 years, 2 months ago |
Hello caue.archviz, I had a similar error and to fix it what I did was put a heightfield remap before the first heightfield erosion node, compute range and output min should be above zero
damjanmx 2 years, 3 months ago |
Hey all, thanks!
Project files are at the top of the page - top right, above the videos.
felixcantet 2 years, 2 months ago |
Hello,
Amazing tutorial, thank you very much !
Just one issue on my side regarding COP's texture generation performance. Every update on the graph trigger the execution of the whole graph, taking up to 2 minutes to bake. It looks that you don't have this problem at all on your side. Any idea ? Houdini 19.5, on a 12 core CPU and a GTX 1080.
Thank you very much
nbiddlecombe 2 years, 1 month ago |
I'm just trying to follow the process of the dusty biome for the moment. There's no mention of how to bake the textures and/or which ones you baked.
Which textures should I bake and how would I go about it?
JaimeArevalo 2 years ago |
I´m missing something. At the moment of COPs and bringing the height layer into, ate the beggining of this video, the tutorial shows brown range colors, but mine are black and white. Any idea of what is happening?
BTW. Where the null node output for SOP import, should be?
Thanks in advance!
Anoki 2 years ago |
Hi, I am stuck at the beginning of this chapter because I can't find the OUT_DUSTY output. For a reason, I don't have what you have.
Any ideas?
Anoki 2 years ago |
Chapter 4
patrickkrebs 1 year, 6 months ago |
Is there a video on how you wrote out your Heightmap?
Storm Cellar 11 months, 3 weeks ago |
At the end of the 3rd Tutorial, I believe we need a Null Node after the final MASKS we finished with. Name it > OUT_dusty01 or whatever. Then link the COP Network to it in the 4th Tutorial.
newkinostudio 8 months, 4 weeks ago |
you are correct, worked for me thank you
newkinostudio 8 months, 4 weeks ago |
This is an excellent tutorial series. It encourages you to problem solve and allows you to practice your learning through repetition. I think for many users there was some confusion around the Out_Dusty but I do understand that this is an intermediate course.
Otherwise super grateful for this!
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