In this lesson, you will learn how to use VEX to change the normal direction based on reference geometry. Essentially you can create 2 vector and then you can subtract or plus it for have a different vector, in this case our vector is a Normal (@N) but you can use the same techniques also for another kind of vector like the Velocity (@V). It's a alternative way respect the Snippet with VOPs and VEX.
This tutorial is one of a lot you can find in my workshop and/or course on Houdini.
COMMENTS
massimobaita 6 years, 5 months ago |
Grazie mille, Matteo!
MatEvil 6 years, 5 months ago |
Massimo Baita di nulla ;)
Please log in to leave a comment.