This is my last project, where i've been working for the past 3 months. Procedural level design using Unreal Engine 4 and Houdini.
To generate this level I used Houdini Engine. Plugin (HDA) runs perfectly on Unreal versions 4.19, 4.20, 4.21
*Free Demo version: https://gum.co/DemoLVLDesign1
*Explore my products: https://gumroad.com/rart
*Follow me for updates on what I am creating: https://www.artstation.com/raducius
The level is generated automatically depending on length and width and another 6 parameters each of these 6 parameters automatically arranges objects in the scene.
So that there are no intersections of objects or holes in the level.
*UE4 Level top view
*these combinations were automatically generated I just introduced some random parameters ;)
Procedural Generation of Level
Exploring The Level
*Free Demo version: https://gum.co/DemoLVLDesign1
*Explore my products: https://gumroad.com/rart
*Follow me for updates on what I am creating: https://www.artstation.com/raducius
COMMENTS
6335ea564b894921 5 years, 6 months ago |
How to make Destiny 2 by yourself. Looks great! :)
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