Part 1 - Preparation of the Crate
Learn more about sending Houdini meshes over to substance and further to
Unreal.
We utilize the udim tile workflow to handle UVs and textures.
There is a reason why this video came to life.
And that is me fulfilling a kids dream of mine - of becoming a game
developer for my very own game.
To be realistic - it will probably never
leave the stage of being a prototype - but one hell of prototype it is
going to be.
The idea for the game in general is to maximize synergy effects with
houdini. Get as much as possible out of it.
This is going to drive
myself to learn more and also generates alot of topics that I can show
you.
In this video we look at a udim worklfow to bring your Houdini model
through substance over to unreal.
Full Patreon Version:
https://www.patreon.com/posts/52255500
Part 2 - Creating the textures in Substance
Make use of udim tiles in substance painter in a pipeline starting in
Houdini that will finally reach Unreal Engine.
That allows us to create
different Materials on just one Texture Set using Masking.
In this part we import the mesh in a new project inside of substance
painter and use the udim tiles rather then material sets for individual
material effects.
Part 3 - Import Mesh and Textures in Unreal with Udim
Bring your meshes from Houdini to substance and then further to Unreal Engine.
Here we finally make use of virtual Textures.
In this part we import the mesh and the textures from substance into unreal and setup the udim workflow.
This is part 3 of 5 covering the whole process of bringing the sci fi crate into the engine, making it a game ready asset.
Part 4 - Player Chest in Unreal using C++ and Blueprints
A Breakdown of my experimental sci fi crate coming from Houdini to
Unreal.
The player should be able to place the crate in the world and
interact with it. There is a foundation in C++ that made this work.
It
defined the available components and the overall behaviour of the asset.
Then the finer details are created in Blueprints to execute the building
process and trigger animations.
DISCLAIMER
This is not really a full tutorial but an overview how and where the
pieces work together.
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