TOTAL DURATION: 3h 16m 14s
Solaris is Houdini’s environment for layout, lookdev and lighting and is built on USD, the open source Universal Scene Description format created by PIXAR. This makes Solaris a great environment for interacting and authoring USD scenes and assets. USD is an optimized system for organizing your assets that allows for efficient workflows for teams or individuals.
This course will take viewers through the process of building USD Assets according to the ASWF USD Working Group’s guidelines. Some of the topics covered in this course are: understanding and creating variants, going step-by-step through the asset structure guidelines, learning how to use the Component builder, and working through a practical example of setting up a small scene. The goal for this course is to understand the specifics of USD Assets, and how to properly set their hierarchies for your specific needs.
COMMENTS
__feisar__ 1 year, 11 months ago |
Fantastic tutorials on USD, Peter!!
SideFX has really been stepping up the training. Please keep going!
Imconected 1 year, 11 months ago |
One of the best resources for USD authoring out there can wait for more about animated USD's assets.
Thanks for putting this together.
conomara 1 year, 9 months ago |
this stuff is well presented gold, and super appreciate the supporting files. thanks alot.
also thanks for referencing the guidelines doc from the working group for additional reading
Yann_P 1 year, 6 months ago |
Hello Peter !
Thanks -again- for your videos, great source of information and "how-to" !
I have an almost not relevant question : what text editor are you using ?
I'd like to have this section folding ability when looking at usda files :)
SpeLL 8 months, 2 weeks ago |
Amazing tutorial!
Thank you very much!
jnrnkns 2 months ago |
thanks for the great tutorial!!
and one question->
there is no .hip file included in the project files download right?
i think it would be super helpful if you could provide the .hip to be able to go into details.
e.g. where the `@sourcename` expression comes from... (in the material variants section) is it a TOPs? variable?
many thanks
jnrnkns 2 months ago |
ok nevermind, i found the hip-file, when downloading and unzipping on windows...
maybe unzipping problem on macos?!?
PArcara09 2 months ago |
Hey there! Glad you found the videos helpful.
The @sourcename attribute is one that is specific to reference nodes, and I believe it's created internally to that LOP. It's just a way to reference the name of the file being loaded and use that to name the destination primitive for the source USD content. No TOPs being used there. Hope that helps.
geetee2323 2 weeks, 6 days ago |
is there anyway to get the turbosquid files, cant see them in the link and nowhere else.
thanks, and supremely brilliant hip & tutorial!!
PArcara09 2 weeks, 6 days ago |
Hi there! Thanks for bringing this to our attention, and sorry for the inconvenience. We're currently looking into a solution for this. I'll make sure to reply again as soon as we have something figured out.
Thanks also for the kind words.
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