vdb fracturing workflow in Houdini (English & Spanish)
In this course, you will learn how to create high-resolution organic destructions with Houdini's VDB system. This way of working will allow you to simulate RND faster without having a super-powerful computer.
Don't worry about the level because I am going to explain the course node by node and if you have any questions you can always send me an email ; )
All the elements are going to be simulated. We are not going to animate anything with keyframes. We will create the wrecking ball doing a Vellum simulation.
All documentation, models, HDRI, and scenes are included.
1- Welcome
2- Download Houdini
3- References
4- Download models
5- Marcdom's workspace
6- Setting our wall
7- Scattering
8- VDB fracture setUp
9- Interior detail
10- Convex decomposition
11- Groups
12- Glue & Soft Constraints
13- Wrecking ball colliders
14- RBD sim
15- Transform pieces
16- Caches
17- UV setUp
18- Setting up the vellum
19- Vellum sim
20- Polywire
21- Flipbook
22- Modelling the limitless
23- Extra walls
24- Final conclusions
The course is available in English & Spanish
You can get only the scene (.hip) file for less if you don't want to do the course entirely
Hurry up!
Remember that the firsts 10 Artists will receive a free t-shirt. The shipping is worldwide and free. Thanks to DamnVFX for the collaboration. Take a look at their page in Gumroad for more crazy and funny designs!
Hello World! I am Marc Dominguez. I studied Audiovisual Media at the Polytechnic University of Catalonia. After spending half of a year finishing my studies at the Karelia University of Applied Sciences, Finland I came back to Barcelona to start a Master's degree in VFX for cinema at FX Animation School for two years. My last job was at MPC Film Montreal, Canada as an FX Artist.
You can know more about me if you take a look at my webpage marcdom.com or follow me on Instagram @marcdomvfx hit me up there if you have any doubt.
Thank you so much and see you on the course!
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