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Get started with Vellum simulations in SideFX Houdini 19.5 and learn the basics in this three-part tutorial series. We set up Vellum simulations in SOPs, in DOPs and take a look at the shelf tools. You wil also get an introduction to some important parameters to art direct your vellum simulations.


Part 01


- Basic Vellum cloth simulation setup in SOPs

- Add a collider object to the simulation

- Important Vellum nodes (Constraints, Solver, Post-Process, etc)

- Important Vellum attributes (width, mass, stretch stiffness, rest length, etc.)

- Changing attributes to get different simulation results

- Creating pin point groups


Part 02


- Combine cloth and soft body simulations in Vellum

- Create different constraints for different 3d objects

- Create a Struts Soft Body simulation

- Add forces to the simulation (POP Force)

- Vellum Solver setup (sub-steps, constraint iterations)


Part 03


- Create a Basic Vellum simulation in DOPs

- Node structure of Vellum in Dynamic Operator environment

- Set up constraints

- Add collider objects in DOPs

- Emit objects into the simulation

- Add forces to a Vellum simulation in DOPs

- Ad forces to separate simulated objects

- Create Vellum setups using Houdini's shelf tools


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