Get started with Vellum simulations in SideFX Houdini 19.5 and learn the basics in this three-part tutorial series. We set up Vellum simulations in SOPs, in DOPs and take a look at the shelf tools. You wil also get an introduction to some important parameters to art direct your vellum simulations.
Part 01
- Basic Vellum cloth simulation setup in SOPs
- Add a collider object to the simulation
- Important Vellum nodes (Constraints, Solver, Post-Process, etc)
- Important Vellum attributes (width, mass, stretch stiffness, rest length, etc.)
- Changing attributes to get different simulation results
- Creating pin point groups
Part 02
- Combine cloth and soft body simulations in Vellum
- Create different constraints for different 3d objects
- Create a Struts Soft Body simulation
- Add forces to the simulation (POP Force)
- Vellum Solver setup (sub-steps, constraint iterations)
Part 03
- Create a Basic Vellum simulation in DOPs
- Node structure of Vellum in Dynamic Operator environment
- Set up constraints
- Add collider objects in DOPs
- Emit objects into the simulation
- Add forces to a Vellum simulation in DOPs
- Ad forces to separate simulated objects
- Create Vellum setups using Houdini's shelf tools
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