This is a new series I've started explaining the basics of VEX for algorithmic design / procedural modeling which I'm using on daily basis. 


 In this 15th episode, I'm explaining the basics of the matrix, its basic concept, and calculation method together with the explanation of how you can use it for various transformations in Houdini with VEX.

I've also started a Patreon, it would be great if I could get your support to continue creating tutorial contents.


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