Universal Arts School
VFX •• LOOK DEV •• MODELING •• LIGHTING/RENDERING •• ANIMATION & RIGGING ••
CHARACTER FX •• ENVIRONMENT •• GAME DEV ••
•• Multiple Houdini Courses | • Single Houdini Course | ☼ Houdini available for Project/Studio Use
In the Master in VFX - Visual Effects you will learn to perform all kinds of simulations ranging from explosions, fire, magical effects, destructions, or oceans to simulations of clothes and hair.
Part of the syllabus will be dedicated to the technical section to learn how to develop a setup from scratch using the different types of solvers as well as the development of scripts in VEX, Houdini's programming language, which will serve to automate processes and facilitate certain tasks.
On the other hand, the artistic part will also have a specific weight in the syllabus, it will explain how to develop the different physical and natural phenomena that we will have to simulate according to criteria such as timing, scale or behavior.
In our Master in VFX - Visual Effects we will also work on everything related to the final look of the effects to achieve a realistic look and visually attractive final finishes, as well as fundamental issues directly related to rendering (render layers, AOVs, denoising, lighting) fully oriented to studio workflows.