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GABC_GEOWalker.h
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27 
28 #ifndef __GABC_GEOWalker__
29 #define __GABC_GEOWalker__
30 
31 #include "GABC_API.h"
32 #include "GABC_IError.h"
33 #include "GABC_Util.h"
34 #include <GA/GA_Handle.h>
35 #include <GU/GU_Detail.h>
36 #include <stack>
37 
38 class GU_PrimPacked;
39 class UT_StringArray;
40 
41 namespace GABC_NAMESPACE
42 {
43 /// @brief Walk an Alembic tree to create Houdini geometry
44 ///
45 /// To convert an Alembic file to Houdini geometry, the code would look
46 /// something like this: @code
47 /// GU_Detail gdp;
48 /// GABC_GEOWalker walker(gdp);
49 ///
50 /// walker.setFrame(frame, fps); // Specify the time sample
51 /// // Set any other parameters you might care about
52 /// walker.setBuildAbcPrim(true);
53 ///
54 /// // Now, walker the Alembic file
55 /// if (!GABC_Util::walker(filename, walker))
56 /// addError();
57 /// @endcode
59 {
60 public:
63 
64  /// Test by loading "test.abc" in the current directory and saving
65  /// "test.geo" as output.
66  static void test();
67 
68  enum GroupMode
69  {
70  ABC_GROUP_NONE, // No geometry groups
71  ABC_GROUP_SHAPE_NODE, // Name geometry group based on shape node
72  ABC_GROUP_XFORM_NODE, // Name geometry group based on transform node
73  ABC_GROUP_SHAPE_BASENAME, // Group by last path component
74  ABC_GROUP_XFORM_BASENAME, // Group by last xform node path component
75  };
76 
78  {
79  BOX_CULL_IGNORE, // Ignore bounding box
80  BOX_CULL_ANY_INSIDE, // Add if boxes overlap
81  BOX_CULL_INSIDE, // Add if box is entirely inside
82  BOX_CULL_ANY_OUTSIDE, // Add if any of object is outside filter box
83  BOX_CULL_OUTSIDE, // Add if object is entirely outside bounds
84  };
85 
87  {
88  SIZE_CULL_IGNORE, // Ignore size constraint
89  SIZE_CULL_AREA, // Add if bounding box area passes size test
90  SIZE_CULL_RADIUS, // Add if bounding box radius passes size test
91  SIZE_CULL_VOLUME, // Add if bounding box volume passes size test
92  };
93 
95  {
96  SIZE_COMPARE_LESSTHAN, // Add if bounding box is smaller than the reference size
97  SIZE_COMPARE_GREATERTHAN, // Add if bounding box is larger than the reference size
98  };
99 
100  enum LoadMode
101  {
102  LOAD_ABC_PRIMITIVES, // Load Alembic primitives
103  LOAD_ABC_UNPACKED, // Load ABC then unpack
104  LOAD_HOUDINI_PRIMITIVES, // Load houdini primitives
105  LOAD_HOUDINI_POINTS, // Load point cloud for objects
106  LOAD_HOUDINI_BOXES, // Load Bounds as Houdini geometry
107  };
108 
109  /// Animating object filter
110  enum AFilter
111  {
112  ABC_AFILTER_STATIC, // Only static geometry
113  ABC_AFILTER_DEFORMING, // Only deforming geometry
114  ABC_AFILTER_TRANSFORMING, // Only transforming geometry
115  ABC_AFILTER_ANIMATING, // Only animating geometry
116  ABC_AFILTER_ALL // All geometry
117  };
118 
119  /// Geometry type filter
120  enum GFilter
121  {
122  ABC_GFILTER_POLYMESH = 0x01, // Load primitives that are polygons
123  ABC_GFILTER_CURVES = 0x02, // Load primitives that are curves
124  ABC_GFILTER_NUPATCH = 0x04, // Load primitives that are NURBS
125  ABC_GFILTER_POINTS = 0x08, // Load primitives that are points
126  ABC_GFILTER_SUBD = 0x10, // Load primitives that are subdivision surfaces
127  ABC_GFILTER_ALL = (ABC_GFILTER_POLYMESH | // Load all primitives
128  ABC_GFILTER_CURVES |
129  ABC_GFILTER_NUPATCH |
130  ABC_GFILTER_POINTS |
131  ABC_GFILTER_SUBD)
132  };
133 
134  /// How Alembic delayed load primitives are attached to GA points
136  {
137  ABCPRIM_SHARED_POINT, // All primitives share a GA point
138  ABCPRIM_UNIQUE_POINT, // Each prim has its own point
139  ABCPRIM_CENTROID_POINT, // Place point at centroid
140  ABCPRIM_SHAPE_POINT, // Promote xform to 'transform' intrinsic
141  };
142 
143  /// Whether to build polysoup primitives when it's possible
145  {
146  ABC_POLYSOUP_NONE, // Build polygons only
147  ABC_POLYSOUP_POLYMESH, // Polygon Mesh primitives only
148  ABC_POLYSOUP_SUBD, // Polygon soups & subdivision primitives
149  };
150 
151  /// How to load user properties
153  {
154  UP_LOAD_NONE, // Don't load user properties
155  UP_LOAD_DATA, // Load only user property values
156  UP_LOAD_ALL, // Load user property values and metadata
157  };
158 
160  bool record_time_range=false);
161  ~GABC_GEOWalker() override;
162 
163  bool preProcess(const GABC_IObject &node) override;
164 
165  bool process(const GABC_IObject &node) override;
166  bool interrupted() const override;
167 
168  /// Quickly update ABC primitives with the new time
169  void updateAbcPrims();
170 
171  /// @{
172  /// Get state
173  GU_Detail &detail() const
174  { return myDetail; }
176  { return myErrorHandler; }
178  { return myRootObjectPath; }
179  const std::string &objectPattern() const
180  { return myObjectPattern; }
182  { return myExcludeObjects; }
184  { return myNameMapPtr; }
186  { return myFacesetAttribute; }
187 
188  fpreal time() const { return myTime; }
189  bool includeXform() const { return myIncludeXform; }
190  bool useVisibility() const { return myUseVisibility; }
191  bool staticTimeZero() const { return myStaticTimeZero; }
192  bool reusePrimitives() const { return myReusePrimitives; }
193  bool buildLocator() const { return myBuildLocator; }
194  LoadUserPropsMode loadUserProps() const { return myLoadUserProps; }
195  LoadMode loadMode() const { return myLoadMode; }
196  bool buildAbcPrim() const
197  { return myLoadMode == LOAD_ABC_PRIMITIVES
198  || myLoadMode == LOAD_ABC_UNPACKED; }
199  bool buildAbcShape() const { return myBuildAbcShape; }
200  bool buildAbcXform() const { return myBuildAbcXform; }
201  bool pathAttributeChanged() const { return myPathAttributeChanged; }
202  /// @}
203 
204  /// Get a sample selector for the given time
206  { return ISampleSelector(myTime); }
207 
208 
209  /// Keeps track of the number of geometry points added in traversal
210  GA_Offset pointCount() const { return myPointCount; }
211  /// Keeps track of the number of geometry vertices added in traversal
212  GA_Offset vertexCount() const { return myVertexCount; }
213  /// Keeps track of the number of geometry primitives added in traversal
214  GA_Offset primitiveCount() const { return myPrimitiveCount; }
215  /// True if *all* shapes and transforms are constant
216  bool isConstant() const { return myIsConstant; }
217  /// True if *all* shapes have constant topology
218  bool topologyConstant() const { return myTopologyConstant; }
219  /// True if the transform from the root to the current node is constant
220  bool transformConstant() const { return myTransformConstant; }
221  /// True if *all* transforms are constant
222  bool allTransformConstant() const { return myAllTransformConstant; }
223  bool rebuiltNURBS() const { return myRebuiltNURBS; }
224 
225  /// @{
226  /// Set state
227  bool setRootObject(const std::vector<std::string> &filenames,
228  const UT_String &rootPath);
229  void setExcludeObjects(const char *s);
230  void setObjectPattern(const char *s)
231  { myObjectPattern = s; }
233  { myFacesetAttribute = s; }
235  { myNameMapPtr = ptr; }
236  void setPathAttribute(const GA_RWAttributeRef &a);
237  void setTime(fpreal t) { myTime = t; }
238  void setFrame(fpreal f, fpreal fps) { myTime = f/fps; }
239  void setIncludeXform(bool v) { myIncludeXform = v; }
240  void setUseVisibility(bool v) { myUseVisibility = v; }
241  void setStaticTimeZero(bool v) { myStaticTimeZero = v; }
242  void setReusePrimitives(bool v,
243  GA_Offset pts = GA_Offset(0),
244  GA_Offset verts = GA_Offset(0),
245  GA_Offset prims = GA_Offset(0));
246  void setBuildLocator(bool v) { myBuildLocator = v; }
247  void setLoadMode(LoadMode mode) { myLoadMode = mode; }
248  void setBuildAbcShape(bool v) { myBuildAbcShape = v; }
249  void setBuildAbcXform(bool v) { myBuildAbcXform = v; }
250  void setPathAttributeChanged(bool v) { myPathAttributeChanged = v; }
251  void setUserProps(LoadUserPropsMode m) { myLoadUserProps = m; }
252  void setGroupMode(GroupMode m) { myGroupMode = m; }
253  void setAnimationFilter(AFilter m) { myAnimationFilter = m; }
254  void setGeometryFilter(int m) { myGeometryFilter = m; }
255  void setBounds(BoxCullMode mode, const UT_BoundingBox &box);
256  void setPointMode(AbcPrimPointMode mode,
257  GA_Offset shared_point = GA_INVALID_OFFSET);
258  void setPolySoup(AbcPolySoup soup) { myPolySoup = soup; }
259  void setViewportLOD(GEO_ViewportLOD v) { myViewportLOD = v; }
261  { mySizeCullMode = mode; mySizeCompare = cmp; mySize = size; }
262  /// @}
263 
264  /// @{
265  /// State accessors
266  AbcPolySoup polySoup() const { return myPolySoup; }
267  GEO_ViewportLOD viewportLOD() const { return myViewportLOD; }
268  /// @}
269 
270  /// @{
271  /// Primitive group to store subdivision primitives
272  GA_PrimitiveGroup *subdGroup() const { return mySubdGroup; }
273  void setSubdGroup(GA_PrimitiveGroup *g) { mySubdGroup = g; }
274  /// @}
275 
276  /// @{
277  /// State modified during traversal
278  void setNonConstant() { myIsConstant = false; }
279  void setNonConstantTopology() { myTopologyConstant = false; }
280  /// @}
281 
282  /// Keep track of added points/vertices/primitives. This should be called
283  /// after the primitives have been added to the detail.
284  void trackPtVtxPrim(const GABC_IObject &obj,
285  exint npoints, exint nvertex, exint nprim,
286  bool do_transform);
287 
288  /// Get the current transform
289  const UT_Matrix4D &getTransform() const { return myMatrix; }
290 
291  /// Get the group name associated with an GABC_IObject
292  bool getGroupName(UT_String &str, const GABC_IObject &obj) const;
293 
294  /// Translate attribute names. This will return false if the attribute is
295  /// not allowed.
296  bool translateAttributeName(GA_AttributeOwner own, UT_String &name);
297 
298  /// @{
299  /// Access information about last poly/subd/curve mesh loaded
300  GA_Size lastFaceCount() const { return myLastFaceCount; }
301  GA_Offset lastFaceStart() const { return myLastFaceStart; }
302  void trackLastFace(GA_Size nfaces);
303  void trackSubd(GA_Size nfaces);
304  /// @}
305 
306  /// Get a GA_Offset to which the Alembic delayed load primitive should be
307  /// attached. This may return an invalid offset
308  GA_Offset getPointForAbcPrim();
309  void setPointTransform(GU_PrimPacked *prim, GA_Offset offset) const;
310 
311 protected:
312  /// Verify the object matches filters before generating geometry
313  bool filterObject(const GABC_IObject &obj) const;
314  bool filterAnyChild(const GABC_IObject &obj) const;
315 
316 private:
317  bool matchObjectName(const GABC_IObject &obj) const;
318  bool matchAnimationFilter(const GABC_IObject &obj) const;
319  bool matchGeometryFilter(const GABC_IObject &obj) const;
320  bool matchBounds(const GABC_IObject &obj) const;
321  bool matchSize(const GABC_IObject &obj) const;
322  bool matchChildBounds(const GABC_IObject &obj) const;
323  bool matchChildSize(const GABC_IObject &obj) const;
324  bool abcPrimPointMode() const
325  { return myAbcPrimPointMode; }
326  GA_Offset abcSharedPoint() const
327  { return myAbcSharedPoint; }
328  void recordTimeRange(const GABC_IObject &node);
329 
330  // Enum values
331  AbcPolySoup myPolySoup;
332  AbcPrimPointMode myAbcPrimPointMode;
333  AFilter myAnimationFilter; // Animating object filter
334  int myGeometryFilter; // Geometry type filter
335  BoxCullMode myBoxCullMode;
336  SizeCullMode mySizeCullMode;
337  SizeCompare mySizeCompare;
338  GroupMode myGroupMode; // How to construct group names
339  LoadMode myLoadMode; // Build Alembic primitives
340  LoadUserPropsMode myLoadUserProps; // How to load user properties
341 
342  GA_Offset myAbcSharedPoint;
343  GA_Offset myLastFaceStart; // Start of faces in last mesh
344  GA_PrimitiveGroup *mySubdGroup;
345  GA_RWHandleS myPathAttribute;
346  GA_Size myLastFaceCount; // Number of faces in last mesh
347  GABC_IError &myErrorHandler;
348  GEO_PackedNameMapPtr myNameMapPtr; // Attribute map for ABC primitives
349  GEO_ViewportLOD myViewportLOD;
350  GU_Detail &myDetail;
351  UT_Matrix4D myRootInvertedMatrix;
352  UT_Matrix4D myMatrix;
353  UT_BoundingBox myCullBox;
354  UT_Interrupt *myBoss;
355  UT_StringHolder myFacesetAttribute;
356  std::string myRootObjectPath;
357  std::string myObjectPattern;
358  UT_StringArray myExcludeObjects;
359  std::stack<GABC_VisibilityType> myVisibilityStack;
360  UT_Set<std::string> myVisited;
361 
362  fpreal myTime; // Alembic evaluation time
363  fpreal mySize;
364 
365  GA_Offset myPointCount; // Points added
366  GA_Offset myPrimitiveCount; // Primitive's added count
367  GA_Offset myVertexCount; // Vertices added
368  int myBossId;
369  bool myBuildAbcXform; // Build primitives for transforms
370  bool myBuildAbcShape; // Build primitives for transforms
371  bool myBuildLocator; // Whether to build Maya locators
372  bool myIncludeXform; // Transform geometry
373  bool myPathAttributeChanged; // Whether path attrib name changed
374  bool myReusePrimitives; // Reuse primitives in input geometry
375  bool myUseVisibility; // Use visibility
376  bool myStaticTimeZero; // All static objects have frame=0
377  bool myRecordTimeRange;
378 
379  // Modified during traversal
380  bool myIsConstant; // Whether all objects are constant
381  bool myTopologyConstant; // Whether topology is constant
382  bool myTransformConstant; // All xforms down the tree are const
383  bool myAllTransformConstant; // All transforms in scene are const
384  bool myRebuiltNURBS; // Whether NURBS were rebuilt
385 };
386 }
387 
388 #endif
const std::string & objectPattern() const
cvex test(vector P=0;int unbound=3;export float s=0;export vector Cf=0;)
Definition: test.vfl:11
AFilter
Animating object filter.
const GLdouble * v
Definition: glcorearb.h:837
void setFrame(fpreal f, fpreal fps)
GLsizei const GLchar *const * string
Definition: glcorearb.h:814
const GEO_PackedNameMapPtr & nameMapPtr() const
GLboolean GLboolean g
Definition: glcorearb.h:1222
GA_PrimitiveGroup * subdGroup() const
int64 exint
Definition: SYS_Types.h:125
GLboolean GLboolean GLboolean GLboolean a
Definition: glcorearb.h:1222
GLdouble s
Definition: glad.h:3009
void setUserProps(LoadUserPropsMode m)
bool allTransformConstant() const
True if all transforms are constant.
const UT_Matrix4D & getTransform() const
Get the current transform.
AbcPolySoup polySoup() const
exint GA_Size
Defines the bit width for index and offset types in GA.
Definition: GA_Types.h:236
bool topologyConstant() const
True if all shapes have constant topology.
AbcPrimPointMode
How Alembic delayed load primitives are attached to GA points.
Matrix44< double > M44d
4x4 matrix of double
Definition: ImathMatrix.h:1140
#define GABC_NAMESPACE
Definition: GABC_API.h:42
#define GA_INVALID_OFFSET
Definition: GA_Types.h:687
GA_Offset lastFaceStart() const
IMATH_HOSTDEVICE constexpr int cmp(T a, T b) IMATH_NOEXCEPT
Definition: ImathFun.h:84
GA_Size GA_Offset
Definition: GA_Types.h:646
LoadUserPropsMode loadUserProps() const
This class provides a way to manage a reference to an attribute permitting Read-Write access...
GLfloat f
Definition: glcorearb.h:1926
ISampleSelector timeSample() const
Get a sample selector for the given time.
GLintptr offset
Definition: glcorearb.h:665
void setNameMapPtr(const GEO_PackedNameMapPtr &ptr)
const UT_StringHolder & facesetAttribute() const
void setSizeCullMode(SizeCullMode mode, SizeCompare cmp, fpreal size)
GA_Offset primitiveCount() const
Keeps track of the number of geometry primitives added in traversal.
const std::string & rootObjectPath() const
void setObjectPattern(const char *s)
GLuint const GLchar * name
Definition: glcorearb.h:786
GFilter
Geometry type filter.
GA_Offset vertexCount() const
Keeps track of the number of geometry vertices added in traversal.
GLdouble t
Definition: glad.h:2397
AbcPolySoup
Whether to build polysoup primitives when it's possible.
GLenum mode
Definition: glcorearb.h:99
LoadUserPropsMode
How to load user properties.
GLsizeiptr size
Definition: glcorearb.h:664
GA_AttributeOwner
Definition: GA_Types.h:35
bool isConstant() const
True if all shapes and transforms are constant.
GEO_ViewportLOD
fpreal64 fpreal
Definition: SYS_Types.h:277
#define GABC_API
Definition: GABC_API.h:37
auto ptr(T p) -> const void *
Definition: format.h:2448
void setLoadMode(LoadMode mode)
void setFacesetAttribute(const UT_StringHolder &s)
GA_Offset pointCount() const
Keeps track of the number of geometry points added in traversal.
bool transformConstant() const
True if the transform from the root to the current node is constant.
Walk an Alembic tree to create Houdini geometry.
GEO_ViewportLOD viewportLOD() const
void setPolySoup(AbcPolySoup soup)
GU_Detail & detail() const
void setViewportLOD(GEO_ViewportLOD v)
void setSubdGroup(GA_PrimitiveGroup *g)
const UT_StringArray & excludeObjects() const