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GEO_BezSplit.h
Go to the documentation of this file.
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/*
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* PROPRIETARY INFORMATION. This software is proprietary to
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* Side Effects Software Inc., and is not to be reproduced,
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* transmitted, or disclosed in any way without written permission.
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*
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* NAME: Geometry Library (C++)
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*
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* COMMENTS:
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*/
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#ifndef __GEO_BezSplit_h__
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#define __GEO_BezSplit_h__
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#include "
GEO_API.h
"
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#include <
UT/UT_VectorTypes.h
>
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// Dir specifies which direction to split (u = 0, v = 1)
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template
<
class
T,
int
Dir>
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class
GEO_API
GEO_BezSplit
{
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public
:
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// Given a bezier hull in 'left', partition it into two new hulls that
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// represent the same curve. Partition at parametric value 't'.
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static
void
split
(
T
*
left
,
T
*
right
,
int
uorder
,
int
vorder
,
float
t
= 0.5);
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};
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#if 0
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#define GEO_BEZSPLIT_EXPORT(TYPE) \
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GEO_EXTERN_TEMPLATE(GEO_BezSplit<TYPE, 0>); \
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GEO_EXTERN_TEMPLATE(GEO_BezSplit<TYPE, 1>); \
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/**/
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GEO_BEZSPLIT_EXPORT(
float
)
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GEO_BEZSPLIT_EXPORT(
UT_Vector2
)
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GEO_BEZSPLIT_EXPORT(
UT_Vector3
)
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GEO_BEZSPLIT_EXPORT(
UT_Vector4
)
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GEO_BEZSPLIT_EXPORT(
UT_Matrix2
)
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GEO_BEZSPLIT_EXPORT(
UT_Matrix3
)
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GEO_BEZSPLIT_EXPORT(
UT_Matrix4
)
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#undef GEO_BEZSPLIT_EXPORT
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#endif
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#endif
UT_Matrix2T
Definition:
UT_Matrix2.h:89
UT_Matrix3T< float >
UT_Matrix4T< float >
left
GLint left
Definition:
glcorearb.h:2005
vorder
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint vorder
Definition:
glad.h:2682
right
GLdouble right
Definition:
glad.h:2817
UT_Vector3T< float >
UT_Vector4T< float >
UT_Vector2T< float >
GEO_API
#define GEO_API
Definition:
GEO_API.h:14
UT_VectorTypes.h
OBJ_MatchTransform::T
t
GLdouble t
Definition:
glad.h:2397
GEO_API.h
GEO_BezSplit
Definition:
GEO_BezSplit.h:20
Strutil::split
void OIIO_UTIL_API split(string_view str, std::vector< string_view > &result, string_view sep=string_view(), int maxsplit=-1)
uorder
GLdouble GLdouble GLint GLint uorder
Definition:
glad.h:2682
GEO
GEO_BezSplit.h
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