12 #ifndef __GU_Sweep_h__
13 #define __GU_Sweep_h__
50 int vertexNumber,
int numberOfVertices);
114 bool use_template,
GA_Index &template_startpt,
117 bool calculateRotations(
123 float *&refRollArray,
const char * myAttribPattern
UT_Array< UT_Matrix3 > utMatrixArray
const GU_Detail * xSection
GU_CrossSectionType cycleType
GLsizei const GLchar *const * path
const GA_PrimitiveGroup * refGroup
exint GA_Size
Defines the bit width for index and offset types in GA.
float(* GU_SweepCallBack)(void *data, GA_Index pathindex, int vertexNumber, int numberOfVertices)
IMATH_NAMESPACE::V2f float
const GU_Detail * refpaths
GU_SweepCallBack getTwist
UT_UniquePtr< GA_PrimitiveGroup > GA_PrimitiveGroupUPtr
GU_SweepCallBack getScale
GA_Size GA_Index
Define the strictness of GA_Offset/GA_Index.
GA_AttributeInstanceMatrix instanceMatrix
GU_SweepSkinType skinType
Compute an instance transform given a set of attributes.
const GA_PrimitiveGroup * pathGroup
const GA_PrimitiveGroup * xGroup