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OBJ_Lamp.C
Go to the documentation of this file.
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/*
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* Copyright (c) 2024
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* Side Effects Software Inc. All rights reserved.
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*
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* Redistribution and use of Houdini Development Kit samples in source and
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* binary forms, with or without modification, are permitted provided that the
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* following conditions are met:
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* 2. The name of Side Effects Software may not be used to endorse or
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* promote products derived from this software without specific prior
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* written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE `AS IS' AND ANY EXPRESS
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* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
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* NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
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* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*----------------------------------------------------------------------------
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*/
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#include <
UT/UT_DSOVersion.h
>
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#include <
OP/OP_Operator.h
>
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#include <
OP/OP_OperatorTable.h
>
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#include <
OBJ/OBJ_Light.h
>
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//
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// This file just makes another entry in the object operator table
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// for an object that behaves exactly like the standard light, but
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// has a different name, icon, default setup, and parameter dialog.
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//
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void
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newObjectOperator
(
OP_OperatorTable
*
table
)
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{
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table->
addOperator
(
new
OP_Operator
(
"hdk_lamp"
,
"Lamp"
,
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OBJ_Light::myConstructor
,
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OBJ_Light::getTemplateList
(
OBJ_PARMS_PLAIN
),
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OBJ_Light::theChildTableName
,
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0, 1,
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0));
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}
OBJ_Node::theChildTableName
static const char * theChildTableName
Definition:
OBJ_Node.h:240
OP_OperatorTable.h
OP_OperatorTable::addOperator
bool addOperator(OP_Operator *op, std::ostream *err=nullptr)
OBJ_Light::myConstructor
static OP_Node * myConstructor(OP_Network *net, const char *name, OP_Operator *entry)
OP_Operator
Definition:
OP_Operator.h:142
OBJ_PARMS_PLAIN
Definition:
OBJ_Node.h:208
table
GLenum GLenum GLsizei void * table
Definition:
glad.h:5129
newObjectOperator
void newObjectOperator(OP_OperatorTable *table)
Definition:
OBJ_Lamp.C:40
OP_Operator.h
OBJ_Ambient::getTemplateList
static PRM_Template * getTemplateList()
OBJ_Light.h
UT_DSOVersion.h
OP_OperatorTable
Definition:
OP_OperatorTable.h:42
samples
OBJ
OBJ_Lamp.C
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