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SIM_Slice.h
Go to the documentation of this file.
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/*
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* PROPRIETARY INFORMATION. This software is proprietary to
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* Side Effects Software Inc., and is not to be reproduced,
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* transmitted, or disclosed in any way without written permission.
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*
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*/
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#ifndef __SIM_Slice_h__
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#define __SIM_Slice_h__
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#include "
SIM_API.h
"
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#include "
SIM_DataUtils.h
"
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#include <
UT/UT_Vector3.h
>
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#include <
UT/UT_Array.h
>
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#include <
UT/UT_VectorTypes.h
>
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class
GU_ConstDetailHandle
;
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class
SIM_Geometry
;
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class
SIM_Position
;
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class
SIM_Motion
;
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class
SIM_Slice
;
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class
SIM_SliceSearchEntry
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{
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public
:
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SIM_SliceSearchEntry
()
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{
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mySlice
= 0;
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myInside
=
false
;
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}
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SIM_SliceSearchEntry
(
const
SIM_Slice
*slice,
bool
isinside)
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{
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mySlice
= slice;
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myInside
= isinside;
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}
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const
SIM_Slice
*
mySlice
;
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bool
myInside
;
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};
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typedef
UT_Array<SIM_SliceSearchEntry>
SIM_SliceSearchList
;
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typedef
UT_Array<SIM_SliceSearchList>
SIM_SliceSearchTable
;
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/// This is the definition of the SIM_Slice interface. The only function that
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/// needs to be overridden (besides any standard SIM_Data overrides) is the
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/// getSliceBoundaryDistSubclass() functions.
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class
SIM_API
SIM_Slice
:
public
SIM_Data
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{
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public
:
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/// Returns whether we are inside this slice or not.
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/// true is inside. This corresponds to a negative slice
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/// boundary distance but is overrideable for efficiency.
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bool
isInsideSlice(
const
UT_Vector3
&pos)
const
;
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/// Returns the distance to the slice's boundary. If the point
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/// is inside the slice this is a negative distance, else positive.
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fpreal
getSliceBoundaryDist(
const
UT_Vector3
&pos)
const
;
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/// Returns the minimal distance to the slice's boundary within
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/// the bounding box. A negative result implies the slice and
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/// bounding box overlap.
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fpreal
getMinSliceBoundaryDist(
const
UT_BoundingBox
&bbox)
const
;
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fpreal
getMaxSliceBoundaryDist(
const
UT_BoundingBox
&bbox)
const
;
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/// This is used to determine which side of my parent I am on.
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virtual
UT_Vector3
getCenter()
const
;
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/// Count number of slices from myself and my children.
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int
countSlices()
const
;
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static
int
countSlices(
const
SIM_ConstDataArray
&slices);
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/// The nth entry of this list stores how to search for the nth
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/// slice.
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void
buildSliceSearch(
SIM_SliceSearchTable
&
table
)
const
;
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static
void
buildSliceSearch(
SIM_SliceSearchTable
&table,
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SIM_ConstDataArray
&slices);
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static
fpreal
computeSliceDist(
const
SIM_SliceSearchList
&list,
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const
UT_Vector3
&pos);
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/// This is different than a computeSliceDist < 0 because
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/// we need to ensure that we are consistent with <= against
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/// a zero result...
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static
bool
isInsideSlice(
const
SIM_SliceSearchList
&list,
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const
UT_Vector3
&pos);
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/// This returns true only if the bounding box is fully contained
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/// in the slice. Assumes convex slices.
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static
bool
isInsideSlice(
const
SIM_SliceSearchList
&list,
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const
UT_BoundingBox
&bbox);
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/// Returns true if the bounding box at all intersects the slice.
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static
bool
doesIntersectSlice(
const
SIM_SliceSearchList
&list,
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const
UT_BoundingBox
&bbox);
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protected
:
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explicit
SIM_Slice
(
const
SIM_DataFactory
*factory);
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~
SIM_Slice
()
override
;
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/// Returns whether we are inside this slice or not.
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/// true is inside. This corresponds to a negative slice
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/// boundary distance but is overrideable for efficiency.
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/// Default implementation just compares the distance with 0.
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virtual
bool
isInsideSliceSubclass(
const
UT_Vector3
&pos)
const
;
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/// Returns the distance to the slice's boundary. If the point
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/// is inside the slice this is a negative distance, else positive.
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/// This is what must be overridden to make the slice do something
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/// interesting
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virtual
fpreal
getSliceBoundaryDistSubclass(
const
UT_Vector3
&pos)
const
= 0;
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/// Returns the minimum value the slice attains inside the given bounding
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/// box. A negative value implies the slice and bounding box overlap.
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virtual
fpreal
getMinSliceBoundaryDistSubclass(
const
UT_BoundingBox
&bbox)
const
= 0;
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virtual
fpreal
getMaxSliceBoundaryDistSubclass(
const
UT_BoundingBox
&bbox)
const
= 0;
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/// This is used to determine which side of my parent I am on.
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virtual
UT_Vector3
getCenterSubclass()
const
= 0;
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private
:
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DECLARE_STANDARD_GETCASTTOTYPE
();
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DECLARE_CLASSNAME
(
SIM_Slice
,
SIM_Data
);
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};
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#endif
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DECLARE_STANDARD_GETCASTTOTYPE
#define DECLARE_STANDARD_GETCASTTOTYPE()
Definition:
SIM_DataUtils.h:50
SIM_SliceSearchList
UT_Array< SIM_SliceSearchEntry > SIM_SliceSearchList
Definition:
SIM_Slice.h:41
DECLARE_CLASSNAME
#define DECLARE_CLASSNAME(DataClass, SuperClass)
Definition:
SIM_DataUtils.h:20
UT_BoundingBoxT< float >
SIM_Data
Definition:
SIM_Data.h:137
UT_Vector3.h
SIM_SliceSearchTable
UT_Array< SIM_SliceSearchList > SIM_SliceSearchTable
Definition:
SIM_Slice.h:42
SIM_Geometry
Definition:
SIM_Geometry.h:30
UT_Array.h
UT_Vector3T< float >
UT_ValArray< const SIM_Data * >
UT_Array
Definition:
BV_KDOPTree.h:18
SIM_API.h
SIM_SliceSearchEntry::myInside
bool myInside
Definition:
SIM_Slice.h:38
SIM_Motion
This is the default implementation for standard motion data.
Definition:
SIM_Motion.h:18
SIM_SliceSearchEntry
Definition:
SIM_Slice.h:24
GU_ConstDetailHandle
Definition:
GU_DetailHandle.h:176
SIM_SliceSearchEntry::SIM_SliceSearchEntry
SIM_SliceSearchEntry()
Definition:
SIM_Slice.h:27
SIM_DataFactory
Definition:
SIM_DataFactory.h:33
UT_VectorTypes.h
table
GLenum GLenum GLsizei void * table
Definition:
glad.h:5129
SIM_Slice
Definition:
SIM_Slice.h:47
SIM_DataUtils.h
SIM_Position
Definition:
SIM_Position.h:22
fpreal
fpreal64 fpreal
Definition:
SYS_Types.h:277
SIM_API
#define SIM_API
Definition:
SIM_API.h:12
SIM_SliceSearchEntry::mySlice
const SIM_Slice * mySlice
Definition:
SIM_Slice.h:37
SIM_SliceSearchEntry::SIM_SliceSearchEntry
SIM_SliceSearchEntry(const SIM_Slice *slice, bool isinside)
Definition:
SIM_Slice.h:32
SIM
SIM_Slice.h
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