18 #ifndef __UT_PolarSample__
19 #define __UT_PolarSample__
62 static void computeDisk(
T &x,
T &y,
T s,
T t);
78 static void computeDisk2(
T &x,
T &y,
T s,
T t);
96 static T getSolidAngle(
T theta,
bool cosine);
GLdouble GLdouble GLdouble z
const UT_Vector3T< T > & getX() const
const UT_Vector3T< T > & getY() const
const UT_Vector3T< T > & getZ() const
constexpr T normalize(UT_FixedVector< T, D > &a) noexcept