26 #ifndef __UT_Tetrahedralize_h
27 #define __UT_Tetrahedralize_h
60 void *
data()
const {
return myData;}
74 a(NULL),
b(NULL),
c(NULL) {}
76 a(a_),
b(b_),
c(c_) {}
106 void addToVertices();
137 bool delaunay()
const;
void setVisited(bool b)
Visited flag.
GLboolean GLboolean GLboolean GLboolean a
UT_TetFace(UT_TetVertex *a_, UT_TetVertex *b_, UT_TetVertex *c_)
UT_Array< UT_TetTetrahedron * > UT_TetTetrahedronArray
UT_TetVertex * vertex(unsigned int i) const
Unchecked access to vertices,.
UT_TetTetrahedron * adjacent(unsigned int i) const
Unchecked access to adjacent tetrahedra,.
UT_API bool UTtetrahedralize(const UT_TetVertexArray &verts, UT_TetTetrahedronArray &tets)
GLboolean GLboolean GLboolean b
const UT_Vector3 & getPos() const
bool hasVertex(const UT_TetVertex *v) const
UT_Array< UT_TetVertex * > UT_TetVertexArray