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Houdini’s SOP FLIP fluids provide several ready-to-use tools to illustrate some of most common workflows. To access the tools, create a Geometry SOP and double-click it to dive into the node. There, press the ⇥ Tab key to invoke the TAB menu. Enter
flip configure
and choose
FLIP Configure Beach Tank
from the list. Houdini creates a complete network and you can immediately start the simulation by clicking the icon in the playbar.
The FLIP Configure Beach Tank
tool shows how to
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use an object as a custom container,
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turn geometry into a FLIP fluid collision object,
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apply custom boundary flows to a GLUP fluid simulation,
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work with the
FLIP Solver SOP node’s fourth input,
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create a simulation with beach waves.
The tool creates a network for the simulation of beach waves from an ocean spectrum. The spectrum is connected to the solver’s fourth input to create a custom boundary flow. The beach collision object clips intersecting particles to create a typical shoreline with shallow and deeper zones.
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Tips ¶
To... | Do this |
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Create more particles |
In the |
Use viscosity and/or surface tension |
In the |
Display particles instead of spheres |
Go to the |
Preview the waves |
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Change the waves' properties |
Play with the parameters of the Wind tab, esp. Spectrum Type and Speed. Under the Amplitude tab you can eliminate smaller waves and ripples by increasing Min Wavelength. |
Imrpove the quality of the collision geometry |
The FLIP Collide node converts connected geometry into a volume. Quality and resolution can only be changed through the FLIP Container’s Particle Separation parameter. Doing this also affects the number fluid particles. |
Display particle surface with velocities |
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