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Houdini’s SOP FLIP fluids provide several ready-to-use tools to illustrate some of most common workflows. To access the tools, create a Geometry SOP node and double-click it to dive into the operator. There, press the ⇥ Tab key and enter flip configure
. From the list choose FLIP Configure Wave Tank
. Houdini creates a complete network and you can immediately start the simulation by clicking the icon in the playbar.
The FLIP Configure Wave Tank
tool shows how to
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use an object as a custom container,
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apply custom boundary flows to a FLIP fluid simulation,
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work with the FLIP Solver SOP node’s fourth input,
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create an open ocean simulation with waves.
The tool creates a network for the simulation of an open ocean from an ocean spectrum. The spectrum is connected to the solver’s fourth input to create a custom boundary flow.
Main nodes ¶
Node name | Function |
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FLIP Container SOP. This node creates a domain where fluid simulation happens. At the domain’s boundaries, particles are sourced and deleted to maintain an equilibrium. You can connect an object to the node’s input. This object will then serve as a custom-shaped domain. The FLIP Container is also the place where you turn on physical properties like Surface Tension or Viscosity. You can also define custom attributes such as |
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Ocean Spectrum SOP. This node creates volumes containing the ocean wave information. The wave pattern is based on parameters like Direction, Speed and Scale. You can also choose from two Spectrum Type options. The default is TMA, also known as Encino waves. The Philips mode is widely known as Tessendorf waves. |
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Ocean Evaluate SOP. The node used the information from the |
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FLIP Solver SOP. This node is the center piece of the network and brings everything together to simulate the fluid’s behavior. The Waterline tab is of particular interest: the Waterline checkbox has to be turned off, because the particles are created through the solver’s fourth input (Boundary Flow). Boundary Conditions are also relevant in this setup, because the fluid interacts with FLIP Container’s walls. |
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Particle Fluid Surface SOP. Turn on the node’s Display/Render flag to invoke the creation of a polygon mesh, representing the fluid. |
Tips ¶
To... | Do this |
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Create more particles |
In the |
Use viscosity and/or surface tension |
In the |
Display particles instead of spheres |
Go to the |
Preview the waves |
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Change the waves' properties |
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Display particle surface with velocities |
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