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Houdini’s SOP FLIP fluids provide several ready-to-use tools to illustrate some of most common workflows. To access the tools, create a Geometry SOP and double-click it to dive into the node. There, press the ⇥ Tab key to invoke the TAB menu. Enter
flip configure
and choose
FLIP Configure FLIP!
from the list. Houdini creates a complete network and you can immediately start the simulation by clicking the icon in the playbar.
The FLIP Configure FLIP!
tool shows how to
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work with varying viscosity,
-
transfer UV texture information to a
Cd
color point attribute, -
use the
Cd
attribute to dye the fluid particles.
The tool creates a gradually melting Rubber Toy SOP test geometry with variable viscosity. The toy’s texture information is transferred to the particles and the particle fluid surface.
Main nodes ¶
Node name | Function |
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testgeometry_rubbertoy
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Tips ¶
To... | Do this |
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Change the geometry |
Create or load an object and connect it to the |
Change the texture |
Select the |
Create more particles |
In the |
Change the viscosity values |
Select the |
Display particles instead of spheres |
Go to the |
Show the particle fluid surface |
Turn on the |