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Houdini’s SOP FLIP fluids provide several ready-to-use tools to illustrate some of most common workflows. To access the tools, create a Geometry SOP node and double-click it to dive into the operator. There, press the ⇥ Tab key and enter flip configure
. From the list choose FLIP Configure Tank
. Houdini creates a complete network and you can immediately start the simulation by clicking the icon in the playbar.
The FLIP Configure Tank
tool shows how to
-
create a basic FLIP fluid simulation domain with a waterline,
-
turn the particles into a polygon mesh.
The tool adds a container with default dimensions and a narrow band waterline. This setup represents a basic setup and can be used as a starting point for more complex networks.
Main nodes ¶
Node name | Function |
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FLIP Container SOP. This nodes creates a domain where fluid simulation happens. At the domain’s boundaries, particles are sourced and deleted to maintain an equilibrium. You can also connect an object to the node’s input. This object will then serve as a custom-shaped domain. The FLIP Container is also the place where you turn on physical properties like Surface Tension or Viscosity. You can also define custom attributes such as |
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FLIP Solver SOP. This node is the center piece of the network and brings everything together to simulate the fluid’s behavior. The Waterline tab is of particular interest: when the Waterline is turned on, the solver creates an even particle surface. In simulations, where the particles interact with the domain’s limits, Boundary Conditions are relevant. |
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Particle Fluid Surface SOP. Turn on the node’s Display/Render flag to invoke the creation of a polygon mesh, representing the fluid. |
Tips ¶
To... | Do this |
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Change the container size |
Adjust the |
Change the container geometry |
Create or load an object and connect it to the |
Create more particles |
In the |
Use viscosity and/or surface tension |
In the |
Display particles instead of spheres |
Go to the |