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Houdini’s SOP FLIP fluids provide several ready-to-use tools to illustrate some of most common workflows. To access the tools, create a Geometry SOP and double-click it to dive into the node. There, press the ⇥ Tab key to invoke the TAB menu. Enter flip configure
and choose FLIP Configure Lava
from the list. Houdini creates a complete network and you can immediately start the simulation by clicking the icon in the playbar.
The FLIP Configure Lava
tool shows how to
-
map
temperature
toviscosity
through an additional DOP node, -
create a custom
temperature
point attribute, -
randomize
temperature
values, -
translate
temperature
values intoCd
color information, -
use a pressure source.
The tool creates a lava-like fluid with random temperature values, driving varying viscosity. A Sphere SOP acts as a particle source.
Main nodes ¶
Node name | Function |
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FLIP Container SOP. To make the solver aware of the |
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Attribute Noise SOP. The node adds random |
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FLIP Boundary SOP. Here you determine how the particles should be sourced. For lava, the Pressure boundary creates good results. Uniform Pressure controls how fast the particles will emit from the source object. |
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FLIP Solver SOP. This node is the center piece of the network and brings everything together to simulate the fluid’s behavior. In the Collision tab, a Ground Plane is active so that the lava flows down a plane. To incline the ground plane, Ground Up is set to |
|
Gas Temperature Update DOP. Double-click the solver operator to dive into its network and access the node. The node translates the |
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Attribute Adjust Color SOP. This node translates the |
Tips ¶
To... | Do this |
---|---|
Change the source geometry |
Add or import an object and connect its output to the |
Change the |
Double-click the |
Change the gradient colors |
Select |
Apply the particle colors to the particle surface mesh |
Select the |
Change speed and direction of the fluid |
Select the |