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Add multiple shapes and layers to an agent with the new 2.0 version of the Agent Layer SOP node. |
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Import crowds directly into Solaris with the new SOP Crowd Import LOP node. |
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Agent definition support for custom metadata and dictionary editing with the new Agent Metadata SOP and Attribute Adjust Dictionary SOP nodes. |
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See motion blur only on the moving areas of your LOP agent model (for example, not on a planted foot) instead of blurring the whole geometry uniformly with the new UsdSkel deformation blur for agents in Hydra/Karma. To enable deformation blur, set the Geometry Time Samples Karma parameter to a value greater than 1. If you want a more exaggerated deformation blur effect, increase the Shutter Open and Shutter Close parameter values on your LOP camera.
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Create random combinations of layers to produce geometry variations with the new Crowd Assign Layers SOP node. Agent primitives can now be assigned multiple current layers and collision layers. |
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Improved Agent Vellum Unpack SOP node and associated workflow, which supports using a separate agent layer to assign the Vellum shapes. |
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View crowd agent blend shape deformations in the viewport without having to unpack or render your agents with the new Optimize > Crowd Agents > Enable Blend Shapes option in the 3D viewer Display Options window.