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UE5 plugin with Nanite, Geometry Collection, and Chaos support.
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Enhanced Unreal LiveLink bridge with blend shape support. See also Control rigs in Unreal Editor with KineFX.
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Point, face and edge support in 3ds Max plugin.
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Ability to bake HDAs to 3ds Max layers.
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More fully featured MaxScript API.
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HDRP/URP support in Unity plug-in.
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Custom tile map input type for Unity.
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Curve handling enhancements in Unity plug-in.
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Auto-create PDG Asset Link and filter TOPs by name in Unity plugin.
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HEngine API (HAPI) functions to control COP resolution limits.
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More efficient ways to create and work with input curves in HAPI.
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Ability to get/set array attributes and groups in HAPI.
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Support for more integer attribute types in HAPI.