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Ocean Procedural ¶
New Houdini Procedural: Ocean LOP lets you efficiently render high-resolution statistical spectrum waves (Philips and TMA) with foam and bubbles. You can also use presimulated bgeo.sc
spectrum files and define a camera for effective dicing. Shading can be done through predefined surface and interior materials, and a proxy material helps to create fast previews. This new procedural also allows you to render oceans with XPU and 3rd-party renderers (e.g. Arnold, Renderman, Redshift, vray).
Ripple Solver ¶
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New Ripple Solver SOP for creating ripples propagating on shallow water surfaces, such as ripples caused by rain drops or bow waves created by a boat moving through water. It can also be used to generate cartoon-like effects on fabric or skin, pumping/breathing effects, and organic motion. For more information and basic workflows, see the Ripple Solver (SOP) page.
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Download the Capy Ripple Solver file on the Content Library to see how to apply the Ripple Solver to an animated character to emulate shockwaves passing over the character’s skin.
Remesh to Camera ¶
New Remesh to Camera SOP lets you subdivide input geometry to generate polygons smaller than a camera measurement. It can be used to generate geometry for rendering as an alternative to render-time dicing.