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Since | 17.0 |
Overview ¶
USD allows storing multiple named variants of a primitive on the primitive. Each variant can have different attributes, relationships, and children. You can switch the primitive between different variants in different layers. Each primitive can store multiple groups of variants in named variant sets.
The following are some common use cases for variants:
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A family of different geometry (for example, a primitive that can switch between different types of trees).
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Levels of detail (storing progressively lower resolution versions of the same geometry as variants, and switching based on distance to the camera).
Houdini includes the Create LOD and Auto Select LOD nodes for automating this workflow.
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Material assignments (storing variants with different materials assigned to them to allow switching the look of the primitive easily).
Here is an example of a layer which contains a variant set called owner
, where each variant’s color corresponds to which character in the story owns that ball:
#usda 1.0 () def Sphere "toyBall" ( variants = { string owner = "blake" } append variantSets = "owner" ) { double radius = 1 variantSet "owner" = { "andy" ( ) { color3f[] primvars:displayColor = [(1, 0, 0)] ( interpolation = "constant" ) } "blake" ( ) { color3f[] primvars:displayColor = [(0, 0, 1)] ( interpolation = "constant" ) } "sally" ( ) { color3f[] primvars:displayColor = [(0, 1, 0)] ( interpolation = "constant" ) } } }
How to ¶
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Connect the “main” stage line to the node’s first input.
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Set the Primitive path to the path of the primitive you want to add the variant to, and the name of the Variant set to add the variant to on the primitive.
This node will create a primitive at the given path(s) and any parent prims if they don’t exist. The Primitive kind and Parent primitive type parameters control what type of primitives to create in this case.
Optionally, you can supply an explicit list of space separated primitive paths to Primitive path, or a prim pattern pointing to existing prims on the stage, to add the variant to multiple primitives.
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Connect a stage containing the variant primitive you want to add to the second multi-input.
Often, this “variant” input will not be a “full” stage, but just the result of importing geometry from a SOP network or from disk into USD.
If the primitive branch you want to use as a variant already exists on the “main” stage, you can connect the “main” stage line to both the first and second inputs.
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Set the Variant path to the path to the primitive that defines the variant you will add. (This path is in the scene graph tree of the second input.)
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In the table at the bottom of the parameter editor, double-click the right column next to the input node to and enter the name for this variant in the variant set.
(If you don’t specify a name, one is computed automatically using the expression in the Variant name default parameter.)
The variant copied from the second input into the variant set includes the primitive you point to in Variant path and all its descendants.
Note
You can repeat the last three steps to add more variants to the given variant set. This only works if the Variant path is the same in each variant input.
Tips ¶
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The node sets the context option
VARIANT
to the name of the variant being defined as it cooks each input. This allows the input nodes to respond to the variant name set on this node, or to have the same input node connected to this node multiple times, and produce unique output for each variant name.The node also sets the context option
VARIANTINPUT
to the input number of each variant as each is cooked. This allows per-variant responses which don’t depend on the variant name directly.The node also sets the context option
VARIANTPRIM
to the primpath of the prim to which the variant is currently being added. This allows per-variant responses to the primpath the variant is being added to when adding the variant to multiple prims at once.These context options are also available to the parameters of the Add Variant node, allowing the selection of Variant Source Primitive or Source Primitive based on variant name or the primpath the variant is being added to, etc.
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The layers of the stage connected to the second input are always “flattened” into a single layer to allow copying all the information defining the variant into the active layer.
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The contents of the flattened layer are completely unchanged by the copy operation, so defined primitives will be defined inside the variant, and
over
primitives will beover
primitives inside the variant. -
USD imposes no restrictions on the contents of variants. If further opinions are going to be expressed on the primitive specified in Primitive path or its children, you may want to provide a consistent structure to the data of each variant (so the later opinions “fit” correctly no matter which variant is currently selected), but that is completely optional.
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If you want to use variants for level of detail, check out the Create LOD and Auto Select LOD nodes.
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If you are using variants to switch between different material assignments, the content of each variant should be very similar. When authoring these material assignment overrides, you will want to be able to see the effect of these assignments in context before using them to create the variants.
Typically, this means all the variants will be branches off the same input LOP node, likely the same LOP node connected to the first input of this Add Variant node.
Use a Layer Break node before each set of material assignments to strip out all information above the Layer Break during flattening, resulting in each variant input copying only the material assignment overrides to the variant definition.
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If the given name in the given variant set on the given primitive already exists, the node copies the primitives from the variant input without any attention to the existing variant. If the existing variant was defined in the active layer, some or all of the existing primitives may be overwritten. If the existing variant was in a layer other than the active layer, the information from the new variant will be composed as a stronger layer over the existing primitives.
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If you don’t add any variants using the second multi-input, this node passes through the stage from the first input unchanged.
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To select a variant on a USD primitive, use the Set Variant LOP.
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Opinions expressed in variants are weaker than opinions expressed in the local layer stack. This strength ordering can make it appear that the variant is having no effect on the primitive. The option to Warn of weak variant opinions will add a warning to this node if this situation is detected. In this case, the simplest solution is to enable the use of a separate Source primitive. Set the Source primitive to the current value of the Primitive path, and set the Primitive path to a new path where the variants will be created, using a reference to the Source primitive. Opinions expressed in variants are stronger than opinions expressed in references, so the opinions in the variant will be composed onto the stage as expected.
If you want to reference a Source primitive onto multiple Primitive paths at once, then you must supply a space separated list of explicit primitive paths that do not currently exist on the stage. A primitive pattern will not work in this case, since it would only find existing primitives.
Additionally, you can make use of the
VARIANTPATH
context option to vary the Source primitive per primitive when specifying multiple Primitive paths.
Inputs ¶
First input
The stage containing the primitive to store the variant on. This stage is passed through to the output with any changes made by this node.
Second input (multi-input)
Each input you connect represents a stage containing a primitive you want to add as a variant on a primitive in the first input. Note that adding multiple variants at once only works if all the variants are at the same Variant path in their respective scene graph trees.
Parameters ¶
Primitive path
The path to the primitive to which the new variant information will be added.
Optionally, you can specify a space separated list of explicit primpaths or a prim pattern to add the variant to.
Source primitive
The path to the primitive that is the base definition on which the variants will be authored. This primitive will be referenced into the new primitive(s) at the primitive path(s) where the variant will be defined. This indirection ensures that opinions in the variant will be stronger than opinions that already exist on the source primitive.
Warn of weak variant opinions
Adds a warning if any variant opinions are weaker than existing opinions. As each variant is added, this option examines the composed stage with that variant selected. If any opinions added by the variant are not the strongest opinion on the composed stage, add a warning. Turn off this option to avoid the performance penalty of checking for this condition.
Primitive kind
If no primitive exists at the specified Primitive Path, and this node must create a new Xform primitive at the specified location, this parameter controls the Kind that will be authored on this new primitive.
Parent primitive type
If no primitive exists at the specified Primitive Path, and this node creates a new primitive at that location, this parameter controls the primitive type of any ancestor primitives that may have to be created prior to creating the final primitive.
Create options block
You usually don’t need to set or change this parameter yourself. This parameter is set to on when this node is part of a “variant block” (when created by the “Add variants to existing primitive” tool), or off when this node is stand-alone (created by the “Add variants to new primitive” tool).
(As this node cooks each node connected to its multi-input, it sets a context option containing the name of the current variant being created. When this is off, the context option is available to all nodes in the input chain. When this is on, the context option is pushed on the stack, and the Begin Context Options Block LOP at the start of the block will pop it off the stack, hiding it from nodes further up the chain.)
Variant set
The name of the variant set to which this node should add its variants.
Variant set strength
If the variant set is new, indicates the strength of this variant set relative to other variant sets on this primitive. Like references, variant sets are applied in a well defined order so that overlapping opinions in a stronger variant set will always take precedence over opinions in weaker variant sets.
Variant source primitive
The path to the root of the primitives that should be copied from each variant input’s scene graph into the variant.
Variant name default
Each variant input allows you to control the name of the variant that it will create within the variant set. This variant name is set in the second column of the interface displaying the list of connected inputs. The Variant Name Default parameter controls the variant name that is used if no name is explicitly set in that second column of the connected inputs interface.
In the expression you can use the @input
local variable ($IIDX
is deprecated) as the index of the current input (numbered from left to right starting at 1 for the multi-inputs).
Set variant selection
When this is on, this node also selects (switches the primitive to) the last variant added. When this is off, this node does not affect the currently selected variant.
(You can also use the Set Variant LOP to select a variant.)
See also |