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Houdini ships with a handful of USD scenes and assets. Some demonstrate best practices for arranging USD scenes or assets. Others are just useful models and scenes for testing different workflows.
Scenes ¶
These are mostly complete scenes, and all include a camera at /World/Camera
.
Tip
These are intended to be opened using a Sublayer LOP.
Cornell Box ¶
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$HH/usd/scenes/cornell_box/cornell_box.usd
The classic Cornell Box rendering scene. Adapted from Pablo Delgado’s CC0 version.
Includes a variant set called contents, with an alternative of the scene which replaces the boxes with spheres.
Material Lookdev ¶
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$HH/usd/scenes/material_lookdev/material_lookdev.usd
A material look-development test scene. Provides a consistent scene for comparing materials and renders.
Noise Sampler ¶
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$HH/usd/scenes/noise_sampler/noise_sampler.usd
Demonstrates various sources of noise in renders.
Originally created for the Karma User Guide
Veach MIS Planks ¶
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$HH/usd/scenes/veach_mis_planks/veach_mis_planks.usd
Inspired by Eric Veach’s PhD thesis.
Assets ¶
Some of these may already be available from the Tab menu in LOPs or the Layout Asset Catalog.
Tip
Use a Reference LOP or
Asset Reference LOP to add these to your scene.
Barrel |
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Crag |
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Rubber Toy |
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Shaderball |
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Simple Primitive |
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Squab |
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Template Body |
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Template Head |
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Tommy |
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Wine Barrel |
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