Technical Discussion
An open question and answer forum to discuss specific technical issues with the Houdini family of products.
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How to log bugs and rfe's for Houdini *READ THIS FIRST*
By chrism,
Last post by chrism
- 9 Replies
- 65438 Views
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chrism
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Vellum hair to collide with eachother but not with itself
By Cicuta,
Last post by Cicuta
- 2 Replies
- 174 Views
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Cicuta
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Possible to write shaders for the vulkan viewport?
By wyhinton1,
Last post by wyhinton1
- 0 Replies
- 68 Views
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wyhinton1
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Animated COPS (Copernicus) textures with feedback
By leviathanbadger,
Last post by leviathanbadger
- 0 Replies
- 49 Views
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leviathanbadger
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Facing issues while assigning material to an alembic
By DestinyLight,
Last post by MAREYUS
- 3 Replies
- 226 Views
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MAREYUS
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OCIO Settings trouble
By maxk,
Last post by maxk
- 2 Replies
- 154 Views
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maxk
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Karma CPU cores control
By vopsop,
Last post by BabaJ
- 3 Replies
- 167 Views
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BabaJ
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Vex - update vectors after rotating localtransform by matrix
By thedrizzle,
Last post by thedrizzle
- 0 Replies
- 60 Views
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thedrizzle
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Simple Crowds Question
By nicholasralabate,
Last post by nicholasralabate
- 0 Replies
- 71 Views
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nicholasralabate
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Karma Ocean Proc disregards Dicing camera and uses RenderCam
By Hudson M,
Last post by unixer0 Lee
- 7 Replies
- 1880 Views
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unixer0 Lee
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Large scale FLIP SIM to create waterfall and whitewater
By rjiwatram,
Last post by rjiwatram
- 0 Replies
- 134 Views
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rjiwatram
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looping noise?
By Angel Negron,
Last post by Angel Negron
- 0 Replies
- 109 Views
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Angel Negron
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Parsec and virtual displays
By haymaker,
Last post by TechC14
- 7 Replies
- 5407 Views
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TechC14
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FLIP SOP how to have closed collider?
By mzigaib,
Last post by mzigaib
- 3 Replies
- 199 Views
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mzigaib
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Deep Output problem with Nuke's DeepToPoints
By perpen,
Last post by gimletful
- 1 Replies
- 1491 Views
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gimletful
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Applying inertial tensor stiffness to my simple integrator
By JordanWalsh,
Last post by JordanWalsh
- 1 Replies
- 324 Views
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JordanWalsh
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Sprites not working in LOPs / Karma?
By wyhinton1,
Last post by wyhinton1
- 0 Replies
- 92 Views
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wyhinton1
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Rotate: Matrix right but Quaternion wrong?
By jackdon4682,
Last post by jackdon4682
- 2 Replies
- 166 Views
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jackdon4682
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Generating / Exporting Polywires
By mike2000,
Last post by freshbaked
- 1 Replies
- 144 Views
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freshbaked
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VEX - Mask by Feature Shadow
By Kareeem,
Last post by Mike_A
- 3 Replies
- 194 Views
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Mike_A