Mike Abbott

Mike_A

About Me

EXPERTISE
Generalist

Connect

LOCATION
Leamington Spa, United Kingdom

Houdini Skills

ADVANCED
Procedural Modeling
INTERMEDIATE
Environments  | Digital Assets  | Animation  | Lighting  | VEX

Availability

I am available for Freelance Work

Recent Forum Posts

How to use distance for effect fall off ? April 28, 2024, 11:18 a.m.

The images in the Maths course are definitely 'eye candy' - the course is about understanding the maths rather than building specific setups.

I came to H from C4D myself - about 2 years ago. The thing to understand about H is that it's very different to a 'standard' DCC like Cinema. Someone described it as: "A 3D tool development environment, that ships with a reasonable set of presets." - and that's not a bad description.

With H you must invest the time and effort to understand the absolute fundamentals to leverage the power. That takes time. I was probably a year in learning fairly intensively before I started feeling comfortable in just the geometry and rendering areas.

Entagma is good - but can be a little deep if you don't have the basics. I'd really suggest you dive into the basics of SOPs and get a firm grounding in all the critical stuff - working with points, normals, attributes... these are key elements in building good mograph setups - and fundamental to all of H.

Start here but focus on the SOP's stuff: https://www.sidefx.com/learn/getting_started/ [www.sidefx.com]

One free addon that you might like is MOP's: https://www.motionoperators.com/ [www.motionoperators.com]
That will ease you from C4D mograph to Houdini...

Enjoy the ride, but be patient. It takes time.


PS: and always make sure you have the 'Side FX Labs' set installed - full of really useful stuff.

How to use distance for effect fall off ? April 26, 2024, 10:20 a.m.

woltiel
General question to you guys, so i have a very bad geometry and math learning experience, is there a good resource for specifically 3D math stuff with visual examples maybe not only in Houdini, i'm noticing same functions are used also in Unreal sometimes, so can someone share a good 3D math learning resource in general this would be very helpful.

Could someone share their thoughts on motion graphics approach with Houdini:

If you're struggling with the maths side of things a reasonably good (paid) intro course is:
https://www.rebelway.net/math-for-fx/ [www.rebelway.net]

There's also:
https://www.houdini.school/courses/HS-223-Maths-for-Artists
But that's a little deeper I think.

Or for a more general maths intro there is also the excellent - and free: https://www.khanacademy.org/ [www.khanacademy.org]

To try and briefly answer your motion graphics question... Yes H is fantastic for mograph. However... it's an order of magnitude more powerful and flexible - and therefore more complex - than C4D. So, to tap that power and go beyond what C4D can do does take some significant 'learning investment' - time and effort.

Creating post surgery organs's Adhesions procedurally? April 19, 2024, 5:08 p.m.

Polybridge SOP with a curved spline for the bridge?
Possibly followed by Deltamush for smoothing.