It is confusing. What you need to do is:
1. Set extrusion distance to zero.
2. Set Spline shape to: Curve from second input
3. Set divisions high enough to follow your curve.
4. Enable 'Transform extruded front'
5. With point snapping enabled drag the front transform gizmo to snap to the end of your curve.
I don't think they could have made it any simpler (cough )
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Technical Discussion » polyextrude along a curve
- Mike_A
- 185 posts
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Houdini Lounge » Houdini 20.5 Rumors
- Mike_A
- 185 posts
- Online
I absolutely agree - I filed an RFE on this very matter back in the days of 19.5... so that's at least two of us I hope : )
Houdini Lounge » Houdini 20.5 Rumors
- Mike_A
- 185 posts
- Online
citizen
Better snapping behavior and management (transient hotkey, preferences that are permanently saved).
I was trying to stay out of this perhaps-a-little-too-early thread, but couldn't resist adding "+100" to this : )
Edited by Mike_A - May 8, 2024 06:25:24
Technical Discussion » Recreating "Overlay" blendmode in /mat nodegraph?
- Mike_A
- 185 posts
- Online
Houdini Indie and Apprentice » How to use distance for effect fall off ?
- Mike_A
- 185 posts
- Online
The images in the Maths course are definitely 'eye candy' - the course is about understanding the maths rather than building specific setups.
I came to H from C4D myself - about 2 years ago. The thing to understand about H is that it's very different to a 'standard' DCC like Cinema. Someone described it as: "A 3D tool development environment, that ships with a reasonable set of presets." - and that's not a bad description.
With H you must invest the time and effort to understand the absolute fundamentals to leverage the power. That takes time. I was probably a year in learning fairly intensively before I started feeling comfortable in just the geometry and rendering areas.
Entagma is good - but can be a little deep if you don't have the basics. I'd really suggest you dive into the basics of SOPs and get a firm grounding in all the critical stuff - working with points, normals, attributes... these are key elements in building good mograph setups - and fundamental to all of H.
Start here but focus on the SOP's stuff: https://www.sidefx.com/learn/getting_started/ [www.sidefx.com]
One free addon that you might like is MOP's: https://www.motionoperators.com/ [www.motionoperators.com]
That will ease you from C4D mograph to Houdini...
Enjoy the ride, but be patient. It takes time.
PS: and always make sure you have the 'Side FX Labs' set installed - full of really useful stuff.
I came to H from C4D myself - about 2 years ago. The thing to understand about H is that it's very different to a 'standard' DCC like Cinema. Someone described it as: "A 3D tool development environment, that ships with a reasonable set of presets." - and that's not a bad description.
With H you must invest the time and effort to understand the absolute fundamentals to leverage the power. That takes time. I was probably a year in learning fairly intensively before I started feeling comfortable in just the geometry and rendering areas.
Entagma is good - but can be a little deep if you don't have the basics. I'd really suggest you dive into the basics of SOPs and get a firm grounding in all the critical stuff - working with points, normals, attributes... these are key elements in building good mograph setups - and fundamental to all of H.
Start here but focus on the SOP's stuff: https://www.sidefx.com/learn/getting_started/ [www.sidefx.com]
One free addon that you might like is MOP's: https://www.motionoperators.com/ [www.motionoperators.com]
That will ease you from C4D mograph to Houdini...
Enjoy the ride, but be patient. It takes time.
PS: and always make sure you have the 'Side FX Labs' set installed - full of really useful stuff.
Edited by Mike_A - April 28, 2024 11:23:39
Houdini Indie and Apprentice » How to use distance for effect fall off ?
- Mike_A
- 185 posts
- Online
woltiel
General question to you guys, so i have a very bad geometry and math learning experience, is there a good resource for specifically 3D math stuff with visual examples maybe not only in Houdini, i'm noticing same functions are used also in Unreal sometimes, so can someone share a good 3D math learning resource in general this would be very helpful.
Could someone share their thoughts on motion graphics approach with Houdini:
If you're struggling with the maths side of things a reasonably good (paid) intro course is:
https://www.rebelway.net/math-for-fx/ [www.rebelway.net]
There's also:
https://www.houdini.school/courses/HS-223-Maths-for-Artists
But that's a little deeper I think.
Or for a more general maths intro there is also the excellent - and free: https://www.khanacademy.org/ [www.khanacademy.org]
To try and briefly answer your motion graphics question... Yes H is fantastic for mograph. However... it's an order of magnitude more powerful and flexible - and therefore more complex - than C4D. So, to tap that power and go beyond what C4D can do does take some significant 'learning investment' - time and effort.
Edited by Mike_A - April 26, 2024 14:16:34
Technical Discussion » Creating post surgery organs's Adhesions procedurally?
- Mike_A
- 185 posts
- Online
Polybridge SOP with a curved spline for the bridge?
Possibly followed by Deltamush for smoothing.
Possibly followed by Deltamush for smoothing.
Edited by Mike_A - April 19, 2024 17:14:09
Technical Discussion » Creating post surgery organs's Adhesions procedurally?
- Mike_A
- 185 posts
- Online
I've seen various examples of vellum based 'sticky tape' being pulled apart, which looks somewhat similar. Perhaps if you Google that you might find some direction.
Edited by Mike_A - April 19, 2024 13:07:58
Houdini Lounge » HOUDINI 20 INSTABILITY
- Mike_A
- 185 posts
- Online
Houdini Indie and Apprentice » Inset a primitive with a new technique
- Mike_A
- 185 posts
- Online
Here's one approach you could proceduralise:
Slice up a poly in 0-1 terms:
1. Add a Convert SOP. Convert to NURBS surface. Enable 'Interpolate through hulls'.
2. Add a Carve SOP. Enabling first and second U and V, and changing the values, allows you to carve up the quad in percentage terms.
3. Convert SOP back to polys. Set divisions per span for U and V to 0, or as required.
Slice up a poly in 0-1 terms:
1. Add a Convert SOP. Convert to NURBS surface. Enable 'Interpolate through hulls'.
2. Add a Carve SOP. Enabling first and second U and V, and changing the values, allows you to carve up the quad in percentage terms.
3. Convert SOP back to polys. Set divisions per span for U and V to 0, or as required.
Edited by Mike_A - April 14, 2024 15:04:42
Houdini Lounge » HOUDINI 20 INSTABILITY
- Mike_A
- 185 posts
- Online
Solaris and Karma » if you can't do something in Houdini, you can't do it in any
- Mike_A
- 185 posts
- Online
Not at all equal. For me, and most others here, Houdini is 'superior' in many areas, but it doesn't do everything and it isn't 'King of the Hill' in all the areas it does cover. There is simply no perfect 'do-it-all' DCC.
Solaris and Karma » if you can't do something in Houdini, you can't do it in any
- Mike_A
- 185 posts
- Online
As Tomas suggests, the short answer to your question: No. : )
Can you do amazing stuff in Houdini, that you can't do in any other DCC? Yes.
Can you do amazing stuff in another DCC, that you can't do in Houdini? Yes.
Can you do amazing stuff in Houdini, that you can't do in any other DCC? Yes.
Can you do amazing stuff in another DCC, that you can't do in Houdini? Yes.
Edited by Mike_A - April 5, 2024 12:44:31
Mardini 2023 » Congratulations & How to Claim Prizes
- Mike_A
- 185 posts
- Online
I'm not a prize winner, but I agree. Sidefx you need to get your act together. Prizes should be despatched within the week - not 12 months plus... If I was due something I'd be very unhappy. Do you think this is good customer relations?
Houdini Indie and Apprentice » Houdini smart extrude
- Mike_A
- 185 posts
- Online
Check out:
https://alexeyvanzhula.gumroad.com/l/modeler2023 [alexeyvanzhula.gumroad.com]
A highly recommended plug-in for direct style modelling in Houdini. It has exactly the feature you're looking for - called 'Extrude Pro' in this plug-in.
https://alexeyvanzhula.gumroad.com/l/modeler2023 [alexeyvanzhula.gumroad.com]
A highly recommended plug-in for direct style modelling in Houdini. It has exactly the feature you're looking for - called 'Extrude Pro' in this plug-in.
3rd Party » RedShift/Houdini - Displacement/Normal Maps Help
- Mike_A
- 185 posts
- Online
Check your displacement scale in the Redshift obj tab tessellation / displacement settings. Currently a value of 1 unit in your screenshot. Is that significant compared to the size of your model? If you need to increase it, make sure you also increase 'Maximum displacement' to match, as that is a clamp on displacement value.
Here's a good youtube channel for intro to Redshift in Houdini:
https://www.youtube.com/playlist?list=PLqA3grGAK2LtJkW3fX92si2lRzRhaA6JF [www.youtube.com]
Here's a good youtube channel for intro to Redshift in Houdini:
https://www.youtube.com/playlist?list=PLqA3grGAK2LtJkW3fX92si2lRzRhaA6JF [www.youtube.com]
Edited by Mike_A - Feb. 3, 2024 16:34:48
Work in Progress » Teenage Engineering 's OP-1 - WIP
- Mike_A
- 185 posts
- Online
Technical Discussion » Zero Out Object Rotations and Translations
- Mike_A
- 185 posts
- Online
Houdini Indie and Apprentice » Group by @Cd
- Mike_A
- 185 posts
- Online
Meanwhile, you have the Resample SOP that will happily freeze your computer if you set the Length too low (by just dragging the slider, or scrolling the parameter).
I'm sure I've put in an RFE requesting some form of a guard against this. Fingers crossed I'm not the only one.
Hope springs eternal.
Technical Discussion » Paint / Click add one point at a time?
- Mike_A
- 185 posts
- Online
If you just want to create points on a world ortho plane or construction plane, then a polygon 'Curve SOP' followed by an 'Add SOP' set to 'delete geometry but keep the points' is another simple option.
Edited by Mike_A - Jan. 24, 2024 07:09:47
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