When I receive an email letting me know that there is a new post to a subscribed topic, the link takes me to a 403 forbidden page
also, can the link to go to the topic and unsubscribe from a topic have more distance between them to prevent an unwanted unsubscribe?
New Website: Post Feedback Here
57523 96 7- sidenimjay
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- Andy_23
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graham
Key features the new forum is missing:
No link to click on that takes you to first unread message
When searching the results display doesn’t show which forum found posts exist in, just the title. This is really useful for filtering out results.
Easier access to showing new posts since your last visit. It’s really frustrating having to scroll to the bottom of the page when this was at the top of the previous forum. Could this be put back near the top?
I second pretty much all of what Graham wrote, but the above is really key for using the forum on a daily basis.
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- goldleaf
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- goldleaf
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*Edit* Okay, it does work, but old posts' syntax highlighting is broken: Your text to link here… [sidefx.com]
Just testing whether or not code highlights actually work…
Testing generic (would be nice if C/C++ were options, since we could use that for VEX too).
Just testing whether or not code highlights actually work…
import sys,re def main(): fh = open(sys.argv[1],'r') lines = fh.readlines() print '\tpython2.2 -c "`printf \\"if 1:\\n\\' for line in lines: line = re.sub('[\\\'\"()]','\\\g<0>',line) # grab leading white space (should be multiples of 4) and makes them into # tabs wh_spc_len = len(re.match('\s*',line).group()) sys.stdout.write('\t') sys.stdout.write(wh_spc_len/4*'\\t'+line.rstrip().lstrip()) sys.stdout.write('\\n\\\n') print '\t\\"`"' if __name__=='__main__': main()
Testing generic (would be nice if C/C++ were options, since we could use that for VEX too).
/// @brief Reguired by tbb::parallel_reduce to multithreaded
/// rasterization of particles as spheres with variable radius
///
/// @param r tbb's default range referring to the list of particles
void rasterSpheres(const tbb::blocked_range<size_t>& r)
{
AccessorT acc = mGrid->getAccessor(); // local accessor
bool run = true;
const SdfT invDx = SdfT(1/mParent.mDx);
AttT att;
Vec3R pos;
Real rad;
// Loop over buckets
for (size_t n = r.begin(), N = r.end(); n < N; ++n) {
// Loop over particles in bucket n.
typename PointPartitionerT::IndexIterator iter = mPointPartitioner->indices(n);
for ( ; run && iter; ++iter) {
const Index32& id = *iter;
mParticles.getPosRad(id, pos, rad);
const SdfT R = SdfT(invDx * rad);// in voxel units
if (this->ignoreParticle(R)) continue;
const Vec3R P = mMap.applyInverseMap(pos);
this->getAtt<DisableT>(id, att);
run = this->makeSphere(P, R, att, acc);
}//end loop over particles
}//end loop over buckets
}
Edited by goldleaf - May 19, 2016 09:46:24
I'm o.d.d.
- mestela
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- grayOlorin
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- pirave
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goldleaf
Testing generic (would be nice if C/C++ were options, since we could use that for VEX too).
We support c/c++ as well as vex. We still need to display these in the shortlist in the reply form. For a full list you can visit: http://pygments.org/languages/ [pygments.org]
[code vex][/code]
[code cpp][/code]
goldleaf/// @brief Reguired by tbb::parallel_reduce to multithreaded /// rasterization of particles as spheres with variable radius /// /// @param r tbb's default range referring to the list of particles void rasterSpheres(const tbb::blocked_range<size_t>& r) { AccessorT acc = mGrid->getAccessor(); // local accessor bool run = true; const SdfT invDx = SdfT(1/mParent.mDx); AttT att; Vec3R pos; Real rad; // Loop over buckets for (size_t n = r.begin(), N = r.end(); n < N; ++n) { // Loop over particles in bucket n. typename PointPartitionerT::IndexIterator iter = mPointPartitioner->indices(n); for ( ; run && iter; ++iter) { const Index32& id = *iter; mParticles.getPosRad(id, pos, rad); const SdfT R = SdfT(invDx * rad);// in voxel units if (this->ignoreParticle(R)) continue; const Vec3R P = mMap.applyInverseMap(pos); this->getAtt<DisableT>(id, att); run = this->makeSphere(P, R, att, acc); }//end loop over particles }//end loop over buckets }
- pezetko
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1. Signatures are too big = Easily confused with main text. They should be smaller to occupy less space and to be more clear or in different (less visible) color. They take like half of the post in height.
2. Attachment under signatures are easily confused as part of the signature. Should be above signature in main post + signatures should be smaller.
3. Is there easy way to go to the latest new post per topic? In old forum there was way to click on the icon next to the title to go to the recent post.
Now I couldn't find anything like this and one have to go to the first post and then through all the post to the recent page.
4. What are these shiny “stamina” bars under user icons in each post? They don't match new flat design at all.
2. Attachment under signatures are easily confused as part of the signature. Should be above signature in main post + signatures should be smaller.
3. Is there easy way to go to the latest new post per topic? In old forum there was way to click on the icon next to the title to go to the recent post.
Now I couldn't find anything like this and one have to go to the first post and then through all the post to the recent page.
4. What are these shiny “stamina” bars under user icons in each post? They don't match new flat design at all.
- matsbtegner
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The Houdini Indie product page needs to be updated now that Indie supports 3rd-party renderers:
http://www.sidefx.com/products/houdini-indie/ [sidefx.com]
http://www.sidefx.com/products/houdini-indie/ [sidefx.com]
If you'd like to cultivate insomnia,
Bed down with a pretty girl.
Amor vincit omnia.
Bed down with a pretty girl.
Amor vincit omnia.
- digitallysane
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grahamI'll add to this the very limited number of fields for sites / profiles on other websites.
Optional/empty profile fields - It would seem best if optional fields (Expertise, Location, Website, etc) could just not be displayed if they aren’t set. Right now you just see a bunch of “Not Specified” entries that don’t really add anything. Same goes for if someone doesn’t have any recent forum posts, tutorials or gallery uploads.
Industry of Interest & Expertise - Do we really need these, or can they just accept raw text? The choices for both are fairly limiting and missing plenty of valid options. Also, is Industry of Experience even viewable anywhere?
“Personal website” should be at least 3 fields, and that only if there are also specific fields for Vimeo and YouTube channel (as there are now for LinkedIn, Twitter etc). Otherwise, there should be something like 5 fields.
It's pretty common for someone to have: a proper “personal” website/blog/portfolio, a studio/professional website, a Behance/DevianArt/whatever online art community portfolio, a Vimeo Channel, a YouTube channel etc.
I do think that “Industry of interest” category is pretty useless (both in the profile and in the main menu of the site).
I also find the “Expertise” category to be downright hostile and enforcing the belief that Houdini is for techies. I can imagine the joy of someone who is a character animator when reading that list. I agree with @graham that it should be a text field, not a menu.
The “Bio” field also doesn't seem to take an basic formatting into account. Even if I have some separated lines, it just combines everything into a compact text blob that's very hard to read.
- matsbtegner
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- pirave
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We've addressed a some of your the concerns, more updates to come. The feedback is very much appreciated
grahamThose titles are now links and the single tutorial has been removed.
There is a single item visible for customer stories, news and tutorials whereas previously you were presented with a lot more. There’s no clear idea where to go to get more customer stories or news (I eventually found them under Community). I at least would have expected the hard to read titles above the tiles as being clickable to take me there. I also find the single, large tutorial tile there redundant since if you immediately scroll down you’re presented with the same one plus additional ones.
grahamWe now support alphas, and reflect the mandorty status of first and last name fields.
Avatar images - It would seem that the new system does not support alphas in avatar images? My Python logo avatar image (.png taken from Houdini) that carried over from the last one (and my subsequent attempt to upload it again) has seen its fairly standard alpha nuked and replaced with a black background.
First + Last names - According to the editing UI these fields are NOT required but when you try and submit changes to your profile if you don’t have anything in them it will tell you they are in fact required. Can the page be made to either reflect their mandatory status or have them not be mandatory?
grahamFixed.
User names are capitalized all over the place
grahamChanged.
Timestamps are all different in various places
main page: April 28, 2016 8:53 A.M.
forum page: April 28, 2016 08:53:53
forum thread: April 28, 2016 08:53:53
Could we remove seconds and use 12 hour time, not caps and period separated A.M./P.M.
grahamFixed.
I've also been having issues where the mobile site doesn't seem to be able to remember me and I have to log in every time I visit on my phone. It remembers my details but I've still got to always go through the motions. Anyone else seen this?
- graham
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Thanks Pirave!
Keep up the good work!
piraveI noticed this does seem to be a lot better though I'm still seeing it happening on the search page: http://www.sidefx.com/forum/search/?action=show_new [sidefx.com]grahamFixed.
User names are capitalized all over the place
Keep up the good work!
Graham Thompson, Technical Artist @ Rockstar Games
- lucas
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matsbt
Will there be a Journal RSS feed for 15.5?
The 15.5 Journal RSS feed is now available at: www.sidefx.com/journal/rss.php?version=15.5 In the short term this will redirect to archive.sidefx.com.
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