Houdini 16
138310 223 14- buki
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It's already there.
daniel bukovec | senior fx td | weta digital
qLib -- http://qlab.github.io/qLib/ [qlab.github.io]
qLib -- http://qlab.github.io/qLib/ [qlab.github.io]
- peteski
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- trojanfoe
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- jsa4000
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Hi all, I watched the live-stream yesterday and it was amazing! The new features makes this tool really awesome and it makes me think that in a couple of years, an entire workflow can be done entirelly inside Houdini, modeling, scultping, clothing, lighting, grooming, simulation, replicators (particles), rendering, terrain generation, compositing, etc…
I only miss one features in the stream of yesterday. In the Houdini Roadmap Presentation at SIGGRAPH 2016, at the end of the video he said something about having an output preview of each node inside the Shader building. However, in the presentation refers to a previwe indide the nodes of a COPs Network… It would be awesome to have some preview similar to Substance Designer.
Waiting to see the final version.
Best,
Javier
I only miss one features in the stream of yesterday. In the Houdini Roadmap Presentation at SIGGRAPH 2016, at the end of the video he said something about having an output preview of each node inside the Shader building. However, in the presentation refers to a previwe indide the nodes of a COPs Network… It would be awesome to have some preview similar to Substance Designer.
Waiting to see the final version.
Best,
Javier
- peteski
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- malbrecht
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I am not sure, but I understood that they were going to upload their own recording because they noticed the internet connection glitches. So here's hope …
Marc
Marc
---
Out of here. Being called a dick after having supported Houdini users for years is over my paygrade.
I will work for money, but NOT for "you have to provide people with free products" Indie-artists.
Good bye.
https://www.marc-albrecht.de [www.marc-albrecht.de]
Out of here. Being called a dick after having supported Houdini users for years is over my paygrade.
I will work for money, but NOT for "you have to provide people with free products" Indie-artists.
Good bye.
https://www.marc-albrecht.de [www.marc-albrecht.de]
- Constantin X
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malbrecht
I am not sure, but I understood that they were going to upload their own recording because they noticed the internet connection glitches. So here's hope …
Marc
If someone recorded independent from the stream, then yes. Otherwise the presentation is gone for ever…. I tried to watch it and the stream glitches are recorded in the video. Basically you have a video with lots of missing parts, unwatchable.
- goldfarb
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- GCharb
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- goldfarb
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- Tobias Steiner
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jsa4000
Hi all, I watched the live-stream yesterday and it was amazing! The new features makes this tool really awesome and it makes me think that in a couple of years, an entire workflow can be done entirelly inside Houdini, modeling, scultping, clothing, lighting, grooming, simulation, replicators (particles), rendering, terrain generation, compositing, etc…
I only miss one features in the stream of yesterday. In the Houdini Roadmap Presentation at SIGGRAPH 2016, at the end of the video he said something about having an output preview of each node inside the Shader building. However, in the presentation refers to a previwe indide the nodes of a COPs Network… It would be awesome to have some preview similar to Substance Designer.
Waiting to see the final version.
Best,
Javier
Shader node previews were shown. They appear to work as described.
- debris
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My mouth is still open after watching the video, can't wait to see the glitch free version…
Amazing release, extremely strong new features in every aspect!
I have one question though: OpenColorIO is mentioned in the feature list, but I'd like to know “how deep” this goes. Is it only a few new nodes for COP2 (like this [github.com]) or does it completely replace the kind of outdated color management currently in Houdini allowing us to use ocio configs during lighting / previewing / rendering?
Amazing release, extremely strong new features in every aspect!
I have one question though: OpenColorIO is mentioned in the feature list, but I'd like to know “how deep” this goes. Is it only a few new nodes for COP2 (like this [github.com]) or does it completely replace the kind of outdated color management currently in Houdini allowing us to use ocio configs during lighting / previewing / rendering?
Ceterum censeo Autodesk esse delendam!
- nisachar
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KunaniGaming
I noticed at the end it said 3D mous support. Does anyone have a list of compatible 3D mouse products? I was ready to pull the trigger on a 3Dconnexion SpaceMouse but want to make sure it will work with 16 properly.
I have one but I might be able to tell you after Feb 21st when they release the app.
- mtucker
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jsa4000
I only miss one features in the stream of yesterday. In the Houdini Roadmap Presentation at SIGGRAPH 2016, at the end of the video he said something about having an output preview of each node inside the Shader building. However, in the presentation refers to a previwe indide the nodes of a COPs Network… It would be awesome to have some preview similar to Substance Designer.
Unfortunately we didn't have time to get the shader preview working as smoothly/quickly as we wanted, so we decided it was best to just leave it out for now. COPs are currently the only nodes that can support previews.
- mark
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debrisOpenColorIO is supported in some viewers (i.e. mplay). There are also VEX functions to perform color transforms.
I have one question though: OpenColorIO is mentioned in the feature list, but I'd like to know “how deep” this goes.
It's initial support, but should get fleshed out more in future releases.
- debris
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- jsa4000
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mtuckerjsa4000
I only miss one features in the stream of yesterday. In the Houdini Roadmap Presentation at SIGGRAPH 2016, at the end of the video he said something about having an output preview of each node inside the Shader building. However, in the presentation refers to a previwe indide the nodes of a COPs Network… It would be awesome to have some preview similar to Substance Designer.
Unfortunately we didn't have time to get the shader preview working as smoothly/quickly as we wanted, so we decided it was best to just leave it out for now. COPs are currently the only nodes that can support previews.
Thanks, so many improvements this time so this is insignifcant compared to the rest of them.
- Dan Bertilsson
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Well, what can I say… Looks like the best software version release I have ever seen!
I mean, usually when a new app is released…you watch the demos, there might be 1-2 features you like and the rest is okayish but feels like filler etc however with H16 I liked EVERYTHING - This will set an industry standard and I wouldnt be surprised if you guys get another award
I mean, usually when a new app is released…you watch the demos, there might be 1-2 features you like and the rest is okayish but feels like filler etc however with H16 I liked EVERYTHING - This will set an industry standard and I wouldnt be surprised if you guys get another award
- -heavy-
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arctor
we have a recording right from the source, it's being make available as I type this…
the recording on the sesi site is not from the source right ? it seems not glitch free..
i am so excited i really need to see the glitchfree Version
Edited by -heavy- - Feb. 8, 2017 08:51:59
Janko Kissel
Maya & Houdini Smoke and Demolition VFX-Artist
http://vimeo.com/heavyatvimeo [vimeo.com]
https://www.youtube.com/user/masterheavyone/videos [youtube.com]
Maya & Houdini Smoke and Demolition VFX-Artist
http://vimeo.com/heavyatvimeo [vimeo.com]
https://www.youtube.com/user/masterheavyone/videos [youtube.com]
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