Mixing Keyframe animation and simulations

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Hi guys!

I'm trying to mix a simple keyframe animation with a RBD, I tried using an active value and OBJ position node after the RBD Packet Object node (has the example on houdini help), and I can't set the OBJ position when activate the dynamics.

I also tried the Deactivate Objects tool from the shelf and the result is the same, the object position when the DOP is active its not correct (in this example I followed Peter Quint tutorial “Keyframe /DOP 1”)

If I set the the object position in the RBD packed object transform node it increments the position on the object level.

Any help?

Thanks!
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