[SOLVED] motion blur not exporting from particle-copy sop
2693 2 1- Dsharp K
- Member
- 20 posts
- Joined: Aug. 2015
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I am working on sending abc files from houdini to 3dsMax.
An issue arises that the renderer does not apply motion blur.
(Render : 3ds Max Redshift)
It was strange and I tested.
So, I found ‘Particle connect Copy-sop’ is not export Motion Blur from Alembic.
Ofcourse mantra is not problem. This issue is only 3dsMax Redshift renderer.
I have not been able to solve it at this step.
(attrib-transfer, add assemble, packed… anyone…)
Is there a way to solve this problem?
An issue arises that the renderer does not apply motion blur.
(Render : 3ds Max Redshift)
It was strange and I tested.
So, I found ‘Particle connect Copy-sop’ is not export Motion Blur from Alembic.
Ofcourse mantra is not problem. This issue is only 3dsMax Redshift renderer.
I have not been able to solve it at this step.
(attrib-transfer, add assemble, packed… anyone…)
Is there a way to solve this problem?
Edited by Dsharp K - April 13, 2018 04:30:48
- Dsharp K
- Member
- 20 posts
- Joined: Aug. 2015
- Offline
I have solved some problems at the moment, referring to the help documentation.
But at this step,
every a particle Birth(create) frame, motion blur disappears again.
**Motion blur occurs on frames that are not created
Okay, still solving this problem.
>>edit>>>
Stupidly, I knew for sure.
Motion blur reset from the number of points or geometry changes
…Okay, still solving this problem.
But at this step,
every a particle Birth(create) frame, motion blur disappears again.
**Motion blur occurs on frames that are not created
Okay, still solving this problem.
>>edit>>>
Stupidly, I knew for sure.
Motion blur reset from the number of points or geometry changes
…Okay, still solving this problem.
Edited by Dsharp K - April 13, 2018 03:32:26
- Dsharp K
- Member
- 20 posts
- Joined: Aug. 2015
- Offline
Solved.
It used some tricks, but it certainly did not do much hassle.
In conclusion, make Alembic Substep more granular than POP substep.
For example pop substep 1, alembic substep 0.1 setting.
In this way, every frame read prev position at 0.1 frame.
Finally motion blur is now visuable from 3dsMax Redshift
It used some tricks, but it certainly did not do much hassle.
In conclusion, make Alembic Substep more granular than POP substep.
For example pop substep 1, alembic substep 0.1 setting.
In this way, every frame read prev position at 0.1 frame.
Finally motion blur is now visuable from 3dsMax Redshift
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