I'm trying to render some Arnold ROPs using the ‘HQueue Render’ node but I keep getting the following error in the output log (job details of the web interface):
[...] 00:00:00 292MB | [rop_operators] operator registration done. 00:00:00 309MB | [vop_shaders] Registering shaders ... 00:00:00 311MB | [vop_shaders] shader registration done. 00:00:00 311MB | [htoa_op] End registration. 00:00:00 311MB | 00:00:00 311MB | releasing resources 00:00:00 261MB | Arnold shutdown libai.so already loaded No licenses could be found to run this application. Please check for a valid license server host
If I export ass files (through maya) and send to HQueue a python list of kick commands, everything works fine because I can explicitely define the license file location, but for some reason I can't do the same in Houdini. I've tried using the Advanced tab in HQueue Render node (Environment settings).
I can also render locally within Houdini without any problem..
So, is there a way to set an environment variable before render? Something like export ADSKFLEX_LICENSE_FILE=@myserver.site
thanks!
-edgar