How to Convert Mesh to Voxel Representation?

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Hello All,

I'd like to convert a polygonal mesh to a voxels representation. Is this possible in Houdini? Maybe any documentation available?

Also, does Houdini come with any APIs that let you interact with voxels?

Thank you.
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Hi, “junfan”,

depending on what you mean by “voxel”, I would claim that a lot of Houdini's most-used features are somewhat “voxel”-use-cases. You can use VDB (packed voxel), you can create your own signed or unsigned volumetric grids, you can do octrees … that's all voxel-ish.

For example, you can create a VDB from polygons using a “vdbfrompolygons” node, then later convert it back to polygons, using a “convertvdb” (set to polygons). Pretty straight forward.

Houdini “is” the API to interact with voxels … or you can use Vex, Python or C/C++ to “interact” with Houdini which handles the voxel-stuff for you.

Alternatively you could have a look into openVDB alternatively, to gain a better understanding of what happens behind the fences in Houdini.

Marc
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https://www.marc-albrecht.de [www.marc-albrecht.de]
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