Hi to all,
I've just created a rig of a simple FK setup to test it for the fx. Once everything gets done, geometry captures only after the frame 80.
i.e., if I translate or rotate a controller @ frame ‘01’, geometry isn't getting deformed unless untill the slider crosses @ frame 80. Please someone explain how to solve this. I've atached the HDA file along with this.
Thanks in advance
Capture Geometry Issue
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- pksfx
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- malbrecht
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Hi, unknown user,
you are resampling the channels to 240 steps. If you set your CHOPSAMPLERATE lower, you don't get that “rasterizing” effect.
Marc
you are resampling the channels to 240 steps. If you set your CHOPSAMPLERATE lower, you don't get that “rasterizing” effect.
Marc
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Out of here. Being called a dick after having supported Houdini users for years is over my paygrade.
I will work for money, but NOT for "you have to provide people with free products" Indie-artists.
Good bye.
https://www.marc-albrecht.de [www.marc-albrecht.de]
Out of here. Being called a dick after having supported Houdini users for years is over my paygrade.
I will work for money, but NOT for "you have to provide people with free products" Indie-artists.
Good bye.
https://www.marc-albrecht.de [www.marc-albrecht.de]
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- tamte
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- malbrecht
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Nice catch - and there I thought I had hunted keyframes everywhere ![](/static/djangobb_forum/img/smilies/smile.png)
Marc
![](/static/djangobb_forum/img/smilies/smile.png)
Marc
---
Out of here. Being called a dick after having supported Houdini users for years is over my paygrade.
I will work for money, but NOT for "you have to provide people with free products" Indie-artists.
Good bye.
https://www.marc-albrecht.de [www.marc-albrecht.de]
Out of here. Being called a dick after having supported Houdini users for years is over my paygrade.
I will work for money, but NOT for "you have to provide people with free products" Indie-artists.
Good bye.
https://www.marc-albrecht.de [www.marc-albrecht.de]
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- pksfx
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