How to blend mtlxstandard surface shaders?

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Is there a way to blend mtlxstandard surface shaders? I dont see a layer export output like with the principled shaders.
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MtlX Mix can blend shaders
I'm o.d.d.
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Hope this helps!

Attachments:
Mtlx_mixmaterials.hiplc (396.5 KB)

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goldleaf
MtlX Mix can blend shaders

But it's karma cpu only for now,right?
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Here is a video breaking this down a bit more.
Yes this is only for Karma CPU for now
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